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Salvagers Haul

Salvage even more items not previously enabled as well getting back A closer to fair amount of materials for your previous gear in the form of their refined products so you don't have to re-refine them.

Adds comprehensive salvage recipes for weapons, tools, armor, furniture, blocks, plants, and more — breaking items back down into balanced, craftable materials at the Salvagebench.

 

Currently Salvagable Items

  • 🛡️ Armors: Cloth, Kweebec, Leather, Metal, Trork, Wood
  • 🧱 Building Blocks: Cloth, Rail, Rock, Survival, Wood
  • 🪑 Furniture: Ancient, Bamboo, Benches, Chests, Crude, Deco, Desert, Feran, Frozen, Jungle, Kweebec, Lumberjack, Royal, Simple, Tavern, Temple, Village, Winter, WinterHoliday
  • 🌿 Plants: Crop, Moss, Petals, Saplings, Seaweed, Seeds, Vines
  • 🧪 Potion: Antidote, Empty, Health, Morph, Signature, Stamina
  • 🛠️ Tools: Capture_Crate, Container, Feedbag, Fertilizer, Fishing_Trap, Hammer, Hatchet, Hoe, Pickaxe, Repair_Kit, Sap_Shunt, Shears_Basic, Shovel, Sickle, Trap_Bait, Watering_Can
  • ⚔️ Weapons: Arrow, Axe, Battleaxe, Blowgun, Bomb, Club, Crossbow, Daggers, Dart, Deployable, Longsword, Mace, Shield, Shortbow, Spear, Staff, Sword
  • 🔧 Upgrade: Backpack

🔎 TL;DR

This mod adds structured salvage recipes for items across all major categories.
Items are salvaged at the Salvagebench, returning core materials based on the original recipe (with balanced output scaling). Folder structure mirrors item types to keep everything clean, predictable, and easy to extend.

 

 Future Plans

🔄 Ongoing updates to keep salvage recipes aligned with:

  • Balance changes
  • Newly added items
  • 🧩 Expansion of salvage coverage as new item types are introduced
  • 📦 Continued refinement of output balance to ensure salvaging remains useful without replacing crafting progression

The Salvagers Haul Team

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