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Runed - More Runes

Not yet many, but in the future a lot of runes/modifiers.

Sooo, I've you have followed the recent new, the latest pre-releases have added a lot of content and most importantly RUNES. Now I love runes (and vfx in general), so I immediately decided a mod that adds more runes, than the currently avaiable.
I will try to evermore expand this mod with more runes over time. I hope you enjoy them :) If you have any feedback or ideas, write them in the comments or join the project thread that I've made on the HytaleModding Discord Server.

This mod is currently made for 0.7-pre so it may not work in different version (available for pre.1-4, waiting for approval) , since the whole rune system by Hytale is still WIP. Looks like pre.5 had some changes, so ill make a different version if the asset editor starts working again

Content

This mod currently adds 4 new working runes and 2 working modifiers to the game. They are stil wip and need balancing

Runes

  • Bolt: Shoots a projectile that can bounce off of entities to hit more.
  • Dilate: AoE Slowness
  • Shockwave: SPushes people away and makes them  more vulnerable
  • Swap: Switches places with another entity.

Modifiers

  • Burn: applies burning
  • Stun: applies stun
  • Extend: higher duration and cost
  • QickCast: lower cooldown, higher cost
  • Sharpen: higher damage, cooldown and cost

Runed - More Runes Team

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aka N0C7U4, Timeo I'm just someone random, who obsesses with chemistry, astronomy and hytale particles and runes. Love to procrastinate by creating more half finished projects and making asset/codec patches.

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