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RPGMobs

Adds tiered enemies with randomized armor, weapons, abilities, effects, and better loot to your world (fully configurable)! Uses NameplateBuilder as a dependency.

File Details

RPGMobs-4.260326.7.jar

  • R
  • Apr 3, 2026
  • 1.31 MB
  • 2.6K
  • Early Access

File Name

RPGMobs-4.260326.7.jar

Supported Versions

  • Early Access

[4.260326.7] - 2026-04-03

Fixed

  • 1486 SEVERE asset errors on startup from generated role variants referencing non-existent drop lists (e.g. Drop_Skeleton_Fighter_Wander) - the DropList parameter and compute were removed from variant generation since vanilla drops are already handled at runtime via originalDropListId. This also fixes role variants that previously failed to load entirely due to the missing asset reference
  • 180 asset warnings from MultiSlashMedium interaction templates having MovementEffects at the wrong nesting level - moved inside the Effects object to match MultiSlashShort/Long templates
  • Debug nameplates not being removed from entities when debug mode is toggled off - reconciliation now explicitly clears the debug segment on all entities when debug mode changes
  • 9 asset warnings from Tactical T5 FlankPosition CAE configs using unrecognized FlankingAngle and Timeout keys - removed from generation since the Hytale engine does not support them
  • Empty spawn marker template warning logging at WARN level - downgraded to debug since it is expected behavior when no explicit summon marker entries are configured

Removed

  • Flanking Angle field from Combat Styles config and Admin UI - the Hytale engine does not recognize this property on CombatActionOption