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RPGMobs

Adds tiered enemies with randomized armor, weapons, abilities, effects, and better loot to your world (fully configurable)! Uses NameplateBuilder as a dependency.

File Details

RPGMobs-4.260326.4.jar

  • R
  • Apr 1, 2026
  • 1.31 MB
  • 314
  • Early Access

File Name

RPGMobs-4.260326.4.jar

Supported Versions

  • Early Access

[4.260326.4] - 2026-04-01

Changed (Admin UI QOL Improvements)

  • Spawn Tier Restrictions: Delete All / Delete Filtered buttons - search NPCs and bulk-delete tier restrictions, consistent with Loot and Mob Rules tabs
  • Tier Detail Parameters table - Combat AI tier parameters (guard cooldown, strafe interval, shield block duration, guard recovery, retreat HP threshold) are now displayed as a table with all 5 tiers visible simultaneously, replacing the old tab-selector-with-single-value layout
  • Equipment tab: weapon and armor category rows now stretch full page width and are left-aligned
  • Rarity & Tiers tab: Per-Tier Equipment and Tier Rarity Weights tables now have full-width row backgrounds with proper left-aligned data
  • Spawning tab: description text moved above progression style buttons, "Search NPCs:" label with Delete All/Delete Filtered, Add Category/Mob Rule buttons moved below the NPC list, consistent spacing and subtitle styling throughout
  • Combat AI tab: Combat Styles and Weapon Combat detail panels no longer double-indented from the left wall
  • Loot tab: restored missing Delete All button for Search Templates and Add Category/Add Template buttons after exiting drop search mode
  • Loot tab: Drop Rules Delete Filtered/Delete All buttons moved below the drop list for consistency
  • Loot tab: Search All Drops Delete Filtered button properly aligned with the data table
  • Mob Rules tab: NPC selection popup now shows "[+] Add Filtered" button to bulk-add all filtered NPCs to the current category
  • Custom Presets section - per-world preset area split into "Apply Preset" and "Custom Presets" with clearer descriptions

Fixed

  • Vanilla loot drops not spawning when extra rolls set to 0 - the drop table now always rolls at least once as a base replacement for culled weapon/armor items
  • Category extract (">" peek button) not working for Spawn Tier Restrictions - the extract handler was stripping the category key prefix before map lookup, causing a silent no-op
  • Loot template state (expanded template, filters, category) not preserved after save/discard
  • Equipment tab state (weapon/armor category navigation) not preserved after save/discard
  • Health scaling changes not applying on first save after server restart - the post-restart resync was consuming the reconcile cycle without checking for config changes, requiring a second save to take effect
  • Reduced same-faction friendly fire damage between elite NPCs - DisableDamageGroups now consistently includes both "Self" and the NPC's own faction for all factions. Note: NPCs may still aggro on each other after accidental hits due to engine-level retaliation behavior. Full fix requires generating Attitude Role assets with Friendly group definitions (planned)

Optimization

  • Mob rule matching performance overhaul - Estimated up to 75% reduction in total RPGMobs server overhead

Changed

  • NameplateBuilder dependency now requires version >= 4.260326.2 (breaking API changes)