File Details
RPGMobs-3.260219.0.jar
- R
- Mar 3, 2026
- 989.02 KB
- 775
- Early Access
File Name
RPGMobs-3.260219.0.jar
Supported Versions
- Early Access
[3.260303.0] - 2026-03-03
Added
- In-game Admin UI —
/rpgmobs configopens a full configuration panel. Per-world and per-instance settings with 9 tabs: General, Mob Rules, Stats, Loot, Spawning, Entity Effects, Abilities, Visuals, and Overrides - Per-world and per-instance configuration — each world or dungeon instance can have its own settings. Unset fields inherit from the base config
- Category-based equipment system — weapon and armor categories (e.g. Swords, Axes, Heavy Armor) replace the old text-based filters. Fully editable in the Admin UI
- Loot templates — create custom drop tables and link them to specific mobs or entire categories. Each drop can be toggled per tier individually
- Per-mob armor slot restrictions — control which armor slots a mob can equip, so mobs whose models don't support armor no longer look broken
- Faction-based summoning — summoners now call reinforcements from their own faction (goblins summon goblins, trorks summon trorks) instead of only undead
- Generic entity effects — new status effects can be added via config alone, no code changes needed
- Elite anti-aggro — new option to prevent elites from targeting other elites
- Per-world tier and loot overrides — restrict which tiers specific mobs can spawn as, adjust spawn weights, and assign loot templates per mob per world
- Ability weapon gating — abilities now check the mob's equipped weapon, so staff-wielding mobs won't use melee-only abilities like Charge Leap
- Per-mob per-tier ability control — each linked mob in an ability can have tiers toggled individually
Changed
- Config files reorganized into
base/(9 files),worlds/,instances/, andcore.yml— existing configs are migrated automatically - Mob rule weapon filtering now uses categories instead of substring matching
- Ability gating reworked from role-based allow/deny lists to per-mob-rule linking with tier control
- Config changes now take effect on already-spawned elites (mob rules are re-evaluated on reload)
Fixed
- Pickaxe-wielding mobs incorrectly matching "Axe" weapon rules
- Ability weapon restrictions being silently ignored
- Crash when switching between world instances

