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RPGMobs

Adds tiered enemies with randomized armor, weapons, abilities, effects, and better loot to your world (fully configurable)! Uses NameplateBuilder as a dependency.

File Details

RPGMobs-3.260219.0.jar

  • R
  • Mar 3, 2026
  • 989.02 KB
  • 775
  • Early Access

File Name

RPGMobs-3.260219.0.jar

Supported Versions

  • Early Access

[3.260303.0] - 2026-03-03

Added

  • In-game Admin UI/rpgmobs config opens a full configuration panel. Per-world and per-instance settings with 9 tabs: General, Mob Rules, Stats, Loot, Spawning, Entity Effects, Abilities, Visuals, and Overrides
  • Per-world and per-instance configuration — each world or dungeon instance can have its own settings. Unset fields inherit from the base config
  • Category-based equipment system — weapon and armor categories (e.g. Swords, Axes, Heavy Armor) replace the old text-based filters. Fully editable in the Admin UI
  • Loot templates — create custom drop tables and link them to specific mobs or entire categories. Each drop can be toggled per tier individually
  • Per-mob armor slot restrictions — control which armor slots a mob can equip, so mobs whose models don't support armor no longer look broken
  • Faction-based summoning — summoners now call reinforcements from their own faction (goblins summon goblins, trorks summon trorks) instead of only undead
  • Generic entity effects — new status effects can be added via config alone, no code changes needed
  • Elite anti-aggro — new option to prevent elites from targeting other elites
  • Per-world tier and loot overrides — restrict which tiers specific mobs can spawn as, adjust spawn weights, and assign loot templates per mob per world
  • Ability weapon gating — abilities now check the mob's equipped weapon, so staff-wielding mobs won't use melee-only abilities like Charge Leap
  • Per-mob per-tier ability control — each linked mob in an ability can have tiers toggled individually

Changed

  • Config files reorganized into base/ (9 files), worlds/, instances/, and core.yml — existing configs are migrated automatically
  • Mob rule weapon filtering now uses categories instead of substring matching
  • Ability gating reworked from role-based allow/deny lists to per-mob-rule linking with tier control
  • Config changes now take effect on already-spawned elites (mob rules are re-evaluated on reload)

Fixed

  • Pickaxe-wielding mobs incorrectly matching "Axe" weapon rules
  • Ability weapon restrictions being silently ignored
  • Crash when switching between world instances