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RPGMobs

Adds tiered enemies with randomized armor, weapons, abilities, effects, and better loot to your world (fully configurable)! Uses NameplateBuilder as a dependency.

File Details

RPGMobs-2.0.0.jar

  • R
  • Feb 18, 2026
  • 675.52 KB
  • 342
  • Early Access

File Name

RPGMobs-2.0.0.jar

Supported Versions

  • Early Access

[2.0.0] - 2026-02-18

Changed

  • Rebranded to RPGMobs.
  • Removed the combat overlay text as this can clash with other mods and is an addition that does not really belong to RPGMobs.
  • Reworked internal architecture from monolithic systems to modular, event-driven features
  • Split the single leap ability into separate Charge Leap (offensive) and Heal Potion (defensive) abilities
  • Each configurable feature is now independently togglable without affecting other systems
  • Health and damage scaling now uses the Hytale stat modifier system instead of direct value overrides
  • Improved health verification after spawn to correctly handle both health increases and decreases
  • Ability triggers are now event-driven instead of polling every tick
  • Spawn system no longer triggers unnecessary reconciliation passes
  • All non-essential log output is now gated behind the debug flag for cleaner production logs

Added

  • Event-driven ability system with three distinct abilities: Charge Leap, Heal Potion, and Undead Summon
  • Heal Potion ability allowing elites to drink a healing potion when health drops below a threshold
  • Undead Summon ability allowing skeleton and zombie elites to spawn reinforcement minions during combat
  • Summoned minions automatically despawn when their summoner dies
  • Ability gating system to restrict abilities by mob family, weapon type, and tier
  • Ability cooldowns configurable per tier
  • Random health variance so no two elites of the same tier have identical health pools
  • Distance-based progression with health and damage bonuses that scale with distance from spawn
  • Projectile resistance status effect for higher-tier elites with visual particles
  • Consumable drops (food items and potions) with tier-based availability
  • Config version tracking with automatic config file regeneration on major version changes
  • Reconciliation system to sync existing elites with updated config after a live reload
  • Component migration system for seamless upgrades from 1.0.0 saves
  • Debug mode with granular logging controls for server admins
  • Per-zone tier distribution for all Hytale environment zones
  • 200+ predefined mob rules with per-mob weapon overrides and ability restrictions
  • Developer API module for other mods to integrate with RPGMobs (see API changelog)

Fixed

  • Health scaling verification no longer fails for tiers with multipliers below 1.0
  • Elites no longer briefly spin during the heal ability animation
  • Elites no longer attempt abilities without a valid target
  • Reconciliation no longer cascades when multiple elites spawn in quick succession