File Details
RPGMobs-2.0.0.jar
- R
- Feb 18, 2026
- 675.52 KB
- 342
- Early Access
File Name
RPGMobs-2.0.0.jar
Supported Versions
- Early Access
[2.0.0] - 2026-02-18
Changed
- Rebranded to RPGMobs.
- Removed the combat overlay text as this can clash with other mods and is an addition that does not really belong to RPGMobs.
- Reworked internal architecture from monolithic systems to modular, event-driven features
- Split the single leap ability into separate Charge Leap (offensive) and Heal Potion (defensive) abilities
- Each configurable feature is now independently togglable without affecting other systems
- Health and damage scaling now uses the Hytale stat modifier system instead of direct value overrides
- Improved health verification after spawn to correctly handle both health increases and decreases
- Ability triggers are now event-driven instead of polling every tick
- Spawn system no longer triggers unnecessary reconciliation passes
- All non-essential log output is now gated behind the debug flag for cleaner production logs
Added
- Event-driven ability system with three distinct abilities: Charge Leap, Heal Potion, and Undead Summon
- Heal Potion ability allowing elites to drink a healing potion when health drops below a threshold
- Undead Summon ability allowing skeleton and zombie elites to spawn reinforcement minions during combat
- Summoned minions automatically despawn when their summoner dies
- Ability gating system to restrict abilities by mob family, weapon type, and tier
- Ability cooldowns configurable per tier
- Random health variance so no two elites of the same tier have identical health pools
- Distance-based progression with health and damage bonuses that scale with distance from spawn
- Projectile resistance status effect for higher-tier elites with visual particles
- Consumable drops (food items and potions) with tier-based availability
- Config version tracking with automatic config file regeneration on major version changes
- Reconciliation system to sync existing elites with updated config after a live reload
- Component migration system for seamless upgrades from 1.0.0 saves
- Debug mode with granular logging controls for server admins
- Per-zone tier distribution for all Hytale environment zones
- 200+ predefined mob rules with per-mob weapon overrides and ability restrictions
- Developer API module for other mods to integrate with RPGMobs (see API changelog)
Fixed
- Health scaling verification no longer fails for tiers with multipliers below 1.0
- Elites no longer briefly spin during the heal ability animation
- Elites no longer attempt abilities without a valid target
- Reconciliation no longer cascades when multiple elites spawn in quick succession

