RPG Leveling And Stats/Skills

RPG Leveling turns Hytale into a true RPG with XP, levels, zones, scaling difficulty, and stat progression. Easy–Extreme modes; spend points on Damage, Defense, Health, Stamina. 0.3.0: classes and 18 passives (LifeSteal, Impact…). HUD, GUI, leaderboard.
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RPGLeveling-0.4.2.jar

File nameRPGLeveling-0.4.2.jar
Uploader
Zuxaw_devZuxaw_dev
Uploaded
Oct 12, 2026
Downloads
4.8K
Size
13.9 MB
File ID
9150634
Type
R
Release
Supported game versions
  • 0.7

What's new

[0.4.2] - 2026-10-12

Mod version: 0.4.2 · Game version: Hytale ^0.7.0

Ko-fi Discord

🔄 Changed

  • Woodcutting performance - Chopping trees is lighter on the server: less lag when a tree falls, tighter tracking of connected wood, and fewer wasted checks on neighboring trees.
  • Woodcutting XP halved again - Woodcutting XP is now 1/4 of the authored config formula (was 1/2). Mining XP is unchanged; config numbers stay as written.

🐛 Fixed

  • Mining / Woodcutting GUI % - The Stats GUI no longer shows the built-in 4x break pace as if it were your skill bonus. 1 point should read about +8%, then about +8% per extra point (not +308% then +316%).
  • Tree woodcutting XP notifications - A lone wood block still grants XP right away. A full tree grants one XP notification after a short settle while it falls (no multi-spam). Hitting the same tracked pieces again does not stack extra awards. Neighboring trees connected only by leaves are no longer credited together.
  • Zenith class power on relevel - Class innate stats and weapon damage % per level now use max level (for example 100) while you have a Zenith rank, so releveling no longer strips class strength. Your displayed level and allocated-stat climb stay the same.
  • Zenith and stat points - With ResetStatsOnZenithRankUp set to false, players who already have a Zenith rank no longer earn new available stat points on level-up (even if an older save was missing the lock flag).

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