File Details
RPGLeveling-0.3.3.jar
- R
- Mar 30, 2026
- 13.47 MB
- 5.8K
- Early Access
File Name
RPGLeveling-0.3.3.jar
Supported Versions
- Early Access
[0.3.3] — 2026-03-30
Mod version: 0.3.3 · Game version: Hytale 2026.03.26-89796e57b
API ✨ Added
- Config Defaults Override API — External mods can now call
RPGLevelingAPI.registerConfigDefaults(modId, configurator)in theirsetup()to override any RPG Leveling config default (scalar values or array appends). Overrides only apply when the on-disk value matches the bundled default (admin-customized values are never overwritten). SupportsalsoReplacesfor updating previous mod overrides across versions. First mod to register a field wins; conflicts are logged at startup. - Player class API — New methods
getPlayerClassInfo,getPlayerClassId,getPlayerClassTier, andgetPlayerAllClassTierslet external mods read the player's selected class, display name, tier (0–4), kills in current tier, and all class progress. Available by UUID (Holder-only) or with PlayerRef + entity Ref + Store for world-thread contexts.
✨ Added
- NameplateBuilder (optional) — When Frotty27:NameplateBuilder and its API are on the server, look-at level text is published as nameplate segment
rpgleveling_levelviaregister/removeso it composes with other segments; otherwise the plugin keeps using the vanilla Nameplate component as before. - Chat placeholders — Server chat formats can use
%rpglevelling_level%,%rpglevelling_xp%,%rpglevelling_xp_to_next%/%rpglevelling_xp_to_level%,%rpglevelling_max_level%,%rpglevelling_is_max_level%, and class tokens%rpglevelling_class%,%rpglevelling_class_display%,%rpglevelling_class_name%,%rpglevelling_class_id%,%rpglevelling_class_tier%. - Admin timed XP rate boost —
/lvl xprateboost(alias/lvl xpmult) sets an extra XP multiplier for a duration in seconds:all <multiplier> <seconds>for every player,player <name> <multiplier> <seconds>for one player (online or resolvable offline), plusclearall,clearplayer <name>, andstop(clears global and all per-player boosts at once). Global and per-player boosts multiply together. The timed multiplier applies afterRateExpand zone rates (e.g.RateExp3 and timed ×2 ⇒ 6× vs the raw formula baseline, not 5×). Applies to kills, block XP, and API XP;/lvl addxpis unchanged. Runtime-only (not persisted). Documented in Commands (docs/commands.mdx) and Main Plugin Config (docs/config-main.mdx). - Class change cooldown — After you change or clear your selected class in the Stats GUI, a configurable cooldown applies before you can change again (default 5 minutes).
ClassChangeCooldownSecondsinClasses/ClassesGlobalConfig.jsoncontrols the wait (0disables the cooldown). While active, SET and UNSET show a remaining time (m:ss) and are disabled; the server also ignores class-change actions during the cooldown.
🔄 Changed
- Level HUD (without MultipleHUD) — HUD handling when MultipleHUD isn’t installed now avoids full refreshes on every update, so the level bar updates more lightly and performs better.
🐛 Fixed
- On-kill timed passives — In rare cases, when a kill triggered several short on-kill buffs at once (for example multiple class passives stacking), the server could hit a severe error and the world had to stop or unload. That situation is now handled safely.
- Movement Speed stat after water / world change — The game can reset ground MovementManager
baseSpeedwhen you swim, touch water, or change worlds, while RPG stats are only fully re-applied whenStatsAppliedMarkeris cleared—so Movement Speed bonuses could appear to stick at vanilla until something else refreshed stats. A MovementSpeedReconciliationSystem now compares livebaseSpeedto the RPG-expected value (when using the MovementManager path, not the engine stat-map path) and re-applies the stat; it skips while timed movement passives like Overkill are active so kill buffs are not overwritten.

