File Details
RPGLeveling-0.3.0-beta-2.jar
- B
- Mar 9, 2026
- 13.39 MB
- 1.0K
- Early Access
File Name
RPGLeveling-0.3.0-beta-2.jar
Supported Versions
- Early Access
[0.3.0-beta-2] — 2026-03-09
Mod version: 0.3.0-beta-2 · Game version: Hytale 2026.02.19-1a311a592
🐛 Fixed
- World crash on Hunter's Mark usage — Fixed
IllegalArgumentException: Entity contains component type: HunterMarkBuffwhen multiple Hunter's Mark (or Impact / Last Stand) buffs were applied in the same tick. Buff application now uses remove-then-add so duplicate components are never queued. - Class tier display in GUI — Tier label now shows "Tier 4/4" at max instead of "Tier 4/5" (tiers are 0–4; the denominator was incorrectly 5).
✨ Added
- Admin command
/lvl setclasstier <player> <class> <tier>— Sets a player's tier for a specific class (0–4). Example:/lvl setclasstier Zuxaw archery 4. Works for online and offline players. Class name is case-insensitive (e.g.archery,Archery).
🔄 Changed
- Tier level-up kills doubled — Required kills to advance class tier (all tiers) are now 2×: e.g. 75 → 150, 150 → 300, 250 → 500, 300 → 600. Existing configs are updated via migration (0.3.0-beta-1).
- Class weapon damage bonus per level reduced — Per-level weapon damage % bonuses (all classes, all tiers) are now one quarter of previous values (e.g. 4%/lvl → 1%/lvl). Existing class configs are updated via migration (0.3.0-beta-1).
Balance
- LifeSteal (passive) toned down — Heal percent per tier reduced (e.g. max 12% → 7%) so daggers/lifesteal builds are no longer effectively invincible.
- ThickSkin (Heavy) toned down — Chance and heal percent reduced at higher tiers (e.g. T4: 65% chance / 150% heal → 45% / 90%) so the passive no longer makes Heavy effectively invincible when hit.

