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RPG Leveling And Stats/Skills

RPG Leveling turns Hytale into a true RPG with XP, levels, zones, scaling difficulty, and stat progression. Easy–Extreme modes; spend points on Damage, Defense, Health, Stamina. 0.3.0: classes and 18 passives (LifeSteal, Impact…). HUD, GUI, leaderboard.

File Details

RPGLeveling-0.3.0-beta-2.jar

  • B
  • Mar 9, 2026
  • 13.39 MB
  • 1.0K
  • Early Access

File Name

RPGLeveling-0.3.0-beta-2.jar

Supported Versions

  • Early Access

[0.3.0-beta-2] — 2026-03-09

Mod version: 0.3.0-beta-2 · Game version: Hytale 2026.02.19-1a311a592

Ko-fi Discord

🐛 Fixed

  • World crash on Hunter's Mark usage — Fixed IllegalArgumentException: Entity contains component type: HunterMarkBuff when multiple Hunter's Mark (or Impact / Last Stand) buffs were applied in the same tick. Buff application now uses remove-then-add so duplicate components are never queued.
  • Class tier display in GUI — Tier label now shows "Tier 4/4" at max instead of "Tier 4/5" (tiers are 0–4; the denominator was incorrectly 5).

✨ Added

  • Admin command /lvl setclasstier <player> <class> <tier> — Sets a player's tier for a specific class (0–4). Example: /lvl setclasstier Zuxaw archery 4. Works for online and offline players. Class name is case-insensitive (e.g. archery, Archery).

🔄 Changed

  • Tier level-up kills doubled — Required kills to advance class tier (all tiers) are now 2×: e.g. 75 → 150, 150 → 300, 250 → 500, 300 → 600. Existing configs are updated via migration (0.3.0-beta-1).
  • Class weapon damage bonus per level reduced — Per-level weapon damage % bonuses (all classes, all tiers) are now one quarter of previous values (e.g. 4%/lvl → 1%/lvl). Existing class configs are updated via migration (0.3.0-beta-1).

Balance

  • LifeSteal (passive) toned down — Heal percent per tier reduced (e.g. max 12% → 7%) so daggers/lifesteal builds are no longer effectively invincible.
  • ThickSkin (Heavy) toned down — Chance and heal percent reduced at higher tiers (e.g. T4: 65% chance / 150% heal → 45% / 90%) so the passive no longer makes Heavy effectively invincible when hit.