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RPG Leveling And Stats/Skills

RPG Leveling turns Hytale into a true RPG with XP, levels, zones, scaling difficulty, and stat progression. Easy–Extreme modes; spend points on Damage, Defense, Health, Stamina. 0.3.0: classes and 18 passives (LifeSteal, Impact…). HUD, GUI, leaderboard.

File Details

RPGLeveling-0.2.6.jar

  • R
  • Feb 9, 2026
  • 13.21 MB
  • 15.8K
  • Early Access

File Name

RPGLeveling-0.2.6.jar

Supported Versions

  • Early Access

[0.2.6] — 2026-02-09

🐛 Fixed

  • 📜 Reward command permissions — Level reward commands (e.g. eco give 1000 {player}) now run as the server console instead of the claiming player. This fixes "you don't have permission" errors when the player lacks permission for the reward command; the console has full privileges so rewards apply correctly.

✨ Added

  • ⚙️ Critical Damage stat — New stat Critical Damage: chance to deal a critical hit (damage × random 1.5–2.0). Default 0.2% per point (e.g. 50 points at 0.2 = 10% chance). Config: CriticalDamageStatValuePerPoint (default 0.2), MaxStatPointsCriticalDamage (default 50). In the Stats GUI the stat appears next to Damage and uses the Weapon_Longsword_Adamantite_Saurian icon. On critical hit the player receives a notification with the damage value.
  • ⚙️ Per-stat value per point (StatsLevelConfig) — Resource stats (Health, Stamina, Mana, Ammo, Oxygen) now have their own config keys: HealthStatValuePerPoint, StaminaStatValuePerPoint, ManaStatValuePerPoint, AmmoStatValuePerPoint, OxygenStatValuePerPoint (default 1.0 each). See Stats Level Config.

🔄 Changed

  • 🖼️ Stats GUI rework — The player's head skin is now displayed on both the Stats and Rewards pages (rendered via Hyvatar, Hytale avatar rendering API). The Stats page also shows real values and number of points per stat so you can see exactly how your allocations affect your stats and skills.
  • 📈 StatPointsPerLevel default — Default stat points per level up changed from 3 to 5 in StatsLevelConfig.json and code. New configs and fallbacks use 5. Existing configs keep their current value until you change it.
  • ⚙️ Default Damage and Defense (StatsLevelConfig) — Default values for DamageStatValuePerPoint and DefenseStatValuePerPoint are now 1.5 (was 1). Existing configs: set these keys to 1.5 manually to match new defaults.
  • ⚙️ Stamina config keys renamedStaminaConsumptionReductionPerPointStaminaConsumptionValuePerPoint (default 0.01). StaminaRegenSpeedMultiplierPerPointStaminaRegenSpeedValuePerPoint (default 0.18). Rename in JSON or run /lvl reload after plugin migrates on load.