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RPG Leveling And Stats/Skills

RPG Leveling turns Hytale into a true RPG with XP, levels, zones, scaling difficulty, and stat progression. Easy–Extreme modes; spend points on Damage, Defense, Health, Stamina. 0.3.0: classes and 18 passives (LifeSteal, Impact…). HUD, GUI, leaderboard.

File Details

RPGLeveling-0.2.3.jar

  • R
  • Feb 3, 2026
  • 13.13 MB
  • 29.9K
  • Early Access

File Name

RPGLeveling-0.2.3.jar

Supported Versions

  • Early Access

[0.2.3] - 2026-02-02

✨ Added

  • ⛏️ XP for mining and woodcutting — Earn XP when breaking ore/mineral blocks (mining) and log/tree/trunk blocks (woodcutting). XP scales with player level (configurable BlockXPPlayerLevelFactor) and zone level (per-zone BlockXPZoneLevelFactor in ZoneLevelConfig.json). Higher-level players and higher-level zones award more XP per block. Config: EnableBlockXP, BlockXPBaseMining, BlockXPBaseWood, BlockXPPlayerLevelFactor in RPGLevelingConfig.json. API: XPSource.BLOCK_BREAK, BlockBreakContext, addXP(..., sourceContext).
  • 🌍 ZoneRateExp (per-zone XP multiplier) — In ZoneLevelConfig.json, each zone can have ZoneRateExp (default 1.0). All XP gained in that zone — mob kills and block break — is multiplied by this value. Use 2.0 to double XP in the zone, 0.5 to halve it. Documented in Config Zones and Formulas.