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RPG Leveling And Stats/Skills

RPG Leveling turns Hytale into a true RPG with XP, levels, zones, scaling difficulty, and stat progression. Easy–Extreme modes; spend points on Damage, Defense, Health, Stamina. 0.3.0: classes and 18 passives (LifeSteal, Impact…). HUD, GUI, leaderboard.

File Details

RPGLeveling-0.2.1.jar

  • R
  • Feb 1, 2026
  • 13.12 MB
  • 15.0K
  • Early Access

File Name

RPGLeveling-0.2.1.jar

Supported Versions

  • Early Access

[0.2.1] - 2026-02-01

🐛 Fixed

  • 📋 Leaderboard "Unknown Player" — Other players in the leaderboard no longer show as "Unknown Player". Username now read from DisplayName.RawText (Hytale's authoritative name) in player JSON files, with fallback to Nameplate.Text when needed.

✨ Added

  • ⚙️ EnablePlayerLevelNameplate — Main config option in RPGLevelingConfig.json. When true (default), player nameplates show level (e.g. "Username [Lvl. X]"). When false, player nameplates are not modified and show the default name only.
  • 🗄️ External database sync — Sync player data (level, XP, stats) to an external database. Configure via DatabaseConfig.json in mods/Zuxaw_RPGLeveling/. Supports H2, MySQL, MariaDB, PostgreSQL via JDBC. Data flows from the game to the DB only — Hytale storage remains the source of truth; changes made directly in the database do not affect players in-game (sync is one-way). See Database Sync.
  • 📋 Leaderboard top 3 player name colors — Top 3 players now have colored names in the GUI leaderboard: gold (1st), silver (2nd), bronze (3rd). Current player stays highlighted in blue when viewing.

🔄 Changed

  • ⚔️ Difficulty balance — Monster→player damage per level reduced for all presets: Easy 0.5%, Normal 1%, Hard 2%, Extreme 4%.