RPG Leveling And Stats/Skills

RPG Leveling turns Hytale into a true RPG with XP, levels, zones, scaling difficulty, and stat progression. Easy–Extreme modes; spend points on Damage, Defense, Health, Stamina. 0.3.0: classes and 18 passives (LifeSteal, Impact…). HUD, GUI, leaderboard.

File Details

RPGLeveling-0.1.1.jar

  • R
  • Jan 17, 2026
  • 123.71 KB
  • 3.7K
  • Early Access

File Name

RPGLeveling-0.1.1.jar

Supported Versions

  • Early Access

[0.1.1] - 2026-01-17

🐛 Fixed

  • 🪵 Woodcutting/Mining Stat Separation: Fixed a bug where woodcutting stats were incorrectly affecting mining blocks and vice versa. Mining and woodcutting stats are now properly separated - mining stats only affect stone/ore blocks, and woodcutting stats only affect wood blocks
  • ⚖️ Damage Calculation Formula: Reworked the damage calculation from flat addition to percentage-based multiplier for better scaling. The new formula uses damage = baseDamage * (1.0 + statLevel * statValuePerPoint / 25) which provides more balanced progression
  • 📊 Stat Scaling Balance: Adjusted stat scaling to prevent blocks from breaking too easily at low levels. The new formula ensures that level 50 players with 50 points in woodcutting can break trees in 1-2 hits, while lower levels have more reasonable progression
  • 🔢 Zero Stats Handling: Ensured that having 0 points in a stat has no negative effect - players with no stat points allocated will perform at base level without any penalties

🔄 Changed

  • 📐 Mining/Woodcutting Calculation: Changed damage calculation to use percentage-based multipliers instead of flat damage addition, providing better scaling across all levels