File Details
RomnasQualityCrafting-2.0.0.jar
- R
- Feb 17, 2026
- 60.37 KB
- 130
- Early Access
File Name
RomnasQualityCrafting-2.0.0.jar
Supported Versions
- Early Access
v2.0.0 — Full Rewrite
Complete architecture rewrite. Quality is now baked into variant items at startup instead of applied at runtime.
✨ New
- In-memory variant system — creates 2,500+ variant items (6 tiers × 419 items) at startup with correct stats
- Hytale-native quality colors — items show colored names using Hytale's built-in quality tier system
- Weapon damage baking — damage values are cloned into variant interaction chains (DamageEntityInteraction)
- Tool efficiency scaling — pickaxe/axe/shovel speed and power scale with quality tier
- Armor stat scaling — damage resistance, knockback, stat modifiers all scale correctly
- Signature Energy scaling — inverted multiplier (better quality = lower cost)
- Salvage recipe cloning — quality variants work on salvage benches automatically
- Loot drop quality — drop tables modified at startup with separate configurable weights
- Ignore list — configurable item prefix filter to exclude consumables (arrows, bombs, darts, spellbooks, feedbags)
- v1.x auto-migration — old quality items are seamlessly upgraded on player join
- Old file cleanup — v1.x
RQCGeneratedFiles/folder auto-deleted on startup - French localization —
fr-FRlanguage file included
🔧 Fixed (from v1.x)
- Unmodifiable asset map crash when injecting variant items
- Zero durability on cloned items (copy constructor missing fields)
- Shared object references between variants causing stat bleed
- Armor tooltip showing base stats instead of quality-adjusted values
- Tool efficiency not scaling with quality
- Weapon damage not reflecting quality tier in combat
🗑️ Removed
- On-disk JSON file generation (replaced by in-memory variants)
- Runtime ECS damage system (all stats now baked into items)
- Per-item verbose debug logging (cleaned for release)

