Regrowth restores nature after you harvest it: felled trees regrow from saplings that appear on the remaining trunk, and dirt slowly turns back into grass over time.
β Requires HTDevLibππ» The mod will not function without it.
HTDevLib is required for this mod to hook into world/block events.
π Features
π± Tree Regrowth
When a naturally generated tree is chopped down, the mod automatically replants a sapling after a short delay.
Works with normal trunks and thin trunk/branch trees.
Prevents unnatural spam by applying minimum distance between saplings.
πΏ Grass Restoration
Areas that lose grass will gradually regrow over time, creating a more natural world recovery.
Regrowth is slow and randomized, so it doesn’t spread all at once.
π Important Notes
This mod is designed for naturally generated trees.
Player-built trees/wood structures are ignored (to avoid unwanted regrowth in builds).
Works fully on the server side (no client required).
β οΈ Disclaimer:Hytale is in early acess, so this mod is not fully complete yet. Some saplings/trees are missing or may not work properly. Regrowth automatically detects saplings and trees, and it will adapt automatically as the game updates or new tree mods are installed.