File Details
RegionSpawnMobs-1.1.4.jar
- R
- May 7, 2026
- 308.79 KB
- 37
- Early Access
File Name
RegionSpawnMobs-1.1.4.jar
Supported Versions
- Early Access
Changelog - Version 1.1.4
Release Summary
This release focuses on usability, visibility, and message internationalization. The main goals were:
- make region management easier for admins
- improve visual debugging for live spawn behavior
- migrate player-facing texts to the translation system
New for Server Admins
1) New main menu: ConfigMenu
A new central screen was added to manage RegionSpawnMobs without relying only on commands.
What you can do now:
- list all regions in one place
- search regions by name
- open a region config directly
- teleport to region center
- access Global Config, Presets, and Terrain Types quickly
- toggle visual modes directly from the menu
Command:
/rsmconfigmenu
Direct UI access:
- A dedicated item now opens the configuration menu with left-click
- The item is available in Hytale's Tools tab
- This allows opening the screen without typing
/rsmconfigmenu
Practical impact:
- faster day-to-day setup
- less command typing and fewer path mistakes
2) RegionConfig with tabs
Region configuration is now split into tabs:
RegionSpawnPointsMobs
Practical impact:
- cleaner workflow for complex regions
- easier navigation when a region has many mobs/spawn points
3) Mob search inside RegionConfig
The Mobs tab now includes fuzzy search for NPC role templates.
Practical impact:
- faster mob setup
- easier to find IDs even with partial names/typos
4) Kill mobs from the UI
Added Kill Region Mobs button in the region screen.
Behavior:
- removes tracked mobs in that region
- resets region spawn interval
- shows removed quantity in status
Practical impact:
- faster operational control during testing/events
5) Safe region delete flow
Added two-step delete confirmation.
Behavior:
- first click arms confirmation
- second click confirms delete
- blocked if region has child regions
- tracked mobs are removed before deletion
Practical impact:
- lower risk of accidental deletion
- clearer safety behavior in hierarchy setups
6) Back navigation
Added Back button from region config to the main menu while preserving menu context.
Visualization Improvements
REGIONS mode now shows live mob context
In REGIONS visualization mode, you now see:
- flock ring at mob position
- leash line from mob to spawn origin
- origin marker (spawn anchor)
Practical impact:
- easier to validate containment and spawn origin in real time
SpawnPoint rendering improved
SpawnPoints are rendered with distinct colors and clearer visibility.
Practical impact:
- easier to inspect multi-spawn-point regions
New CHUNK_DENSITY mode
New visualization mode to show density per chunk in region area.
Color meaning:
- Gray: empty
- Green: low density
- Yellow: medium density
- Red: at/over limit
Practical impact:
- quick diagnosis of per-chunk pressure and balancing issues
Visualization mode sync in UI
Mode toggles now stay mutually consistent in the menu.
Practical impact:
- avoids false UI state where multiple modes appear active
Spawn Logic and Stability
WAVE mode restart reconciliation fixed
Fixed a behavior where WAVE regions could over-spawn after restart if mobs already existed.
New behavior:
- first cycle reconciles current alive mobs with wave counter
- spawn timer is aligned to avoid duplicate burst
Practical impact:
- stable wave behavior after server restarts
- avoids unexpected mob spikes
Mob save validation in RegionConfig
Mob changes now validate region data before applying.
Practical impact:
- clearer errors
- avoids partial/inconsistent updates from UI operations
Internationalization (i18n)
RegionSpawnMobs now includes translation support for the available Hytale language packs in this build:
en-USpt-BRru-RUuk-UA
Practical impact:
- players see UI and messages in their selected game language
Compatibility
- Data compatibility: fully compatible with 1.1.3
- Migration required: no
Version: 1.1.4

