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RegionSpawnMobs

Take full control of how mobs spawn in your world. Define where they appear, how many, when, and under what conditions.

File Details

RegionSpawnMobs-1.1.4.jar

  • R
  • May 7, 2026
  • 308.79 KB
  • 37
  • Early Access

File Name

RegionSpawnMobs-1.1.4.jar

Supported Versions

  • Early Access

Changelog - Version 1.1.4

Release Summary

This release focuses on usability, visibility, and message internationalization. The main goals were:

  • make region management easier for admins
  • improve visual debugging for live spawn behavior
  • migrate player-facing texts to the translation system

New for Server Admins

1) New main menu: ConfigMenu

A new central screen was added to manage RegionSpawnMobs without relying only on commands.

What you can do now:

  • list all regions in one place
  • search regions by name
  • open a region config directly
  • teleport to region center
  • access Global Config, Presets, and Terrain Types quickly
  • toggle visual modes directly from the menu

Command:

  • /rsmconfigmenu

Direct UI access:

  • A dedicated item now opens the configuration menu with left-click
  • The item is available in Hytale's Tools tab
  • This allows opening the screen without typing /rsmconfigmenu

Practical impact:

  • faster day-to-day setup
  • less command typing and fewer path mistakes

2) RegionConfig with tabs

Region configuration is now split into tabs:

  • Region
  • SpawnPoints
  • Mobs

Practical impact:

  • cleaner workflow for complex regions
  • easier navigation when a region has many mobs/spawn points

3) Mob search inside RegionConfig

The Mobs tab now includes fuzzy search for NPC role templates.

Practical impact:

  • faster mob setup
  • easier to find IDs even with partial names/typos

4) Kill mobs from the UI

Added Kill Region Mobs button in the region screen.

Behavior:

  • removes tracked mobs in that region
  • resets region spawn interval
  • shows removed quantity in status

Practical impact:

  • faster operational control during testing/events

5) Safe region delete flow

Added two-step delete confirmation.

Behavior:

  • first click arms confirmation
  • second click confirms delete
  • blocked if region has child regions
  • tracked mobs are removed before deletion

Practical impact:

  • lower risk of accidental deletion
  • clearer safety behavior in hierarchy setups

6) Back navigation

Added Back button from region config to the main menu while preserving menu context.


Visualization Improvements

REGIONS mode now shows live mob context

In REGIONS visualization mode, you now see:

  • flock ring at mob position
  • leash line from mob to spawn origin
  • origin marker (spawn anchor)

Practical impact:

  • easier to validate containment and spawn origin in real time

SpawnPoint rendering improved

SpawnPoints are rendered with distinct colors and clearer visibility.

Practical impact:

  • easier to inspect multi-spawn-point regions

New CHUNK_DENSITY mode

New visualization mode to show density per chunk in region area.

Color meaning:

  • Gray: empty
  • Green: low density
  • Yellow: medium density
  • Red: at/over limit

Practical impact:

  • quick diagnosis of per-chunk pressure and balancing issues

Visualization mode sync in UI

Mode toggles now stay mutually consistent in the menu.

Practical impact:

  • avoids false UI state where multiple modes appear active

Spawn Logic and Stability

WAVE mode restart reconciliation fixed

Fixed a behavior where WAVE regions could over-spawn after restart if mobs already existed.

New behavior:

  • first cycle reconciles current alive mobs with wave counter
  • spawn timer is aligned to avoid duplicate burst

Practical impact:

  • stable wave behavior after server restarts
  • avoids unexpected mob spikes

Mob save validation in RegionConfig

Mob changes now validate region data before applying.

Practical impact:

  • clearer errors
  • avoids partial/inconsistent updates from UI operations

Internationalization (i18n)

RegionSpawnMobs now includes translation support for the available Hytale language packs in this build:

  • en-US
  • pt-BR
  • ru-RU
  • uk-UA

Practical impact:

  • players see UI and messages in their selected game language

Compatibility

  • Data compatibility: fully compatible with 1.1.3
  • Migration required: no

Version: 1.1.4