File Details
RegionSpawnMobs-1.1.2.jar
- B
- Apr 9, 2026
- 245.74 KB
- 62
- Early Access
File Name
RegionSpawnMobs-1.1.2.jar
Supported Versions
- Early Access
Changelog - Version 1.1.2
Breaking Changes
Sub-Regions Removed — Unified Region System
- Sub-regions have been completely eliminated from the system
- Every region is now a
SpawnRegionwithfolderPathsupport for hierarchical organization - Legacy sub-region files (
parentRegionName) are automatically migrated to independent regions on first load - Sub-region commands (
/rsmcreatesub,/rsmdeletesub,/rsminfosub,/rsmaddmobsub,/rsmsubinfomenu,/rsmsubeditmenu,/rsmrelocatesub) have been removed
Added
Folder System for Regions
- Regions can now be organized into folders and sub-folders using the
folderPathfield - The
/rsmcreatecommand accepts up to 2 optional folder arguments before the region name:/rsmcreate <region>— creates at root/rsmcreate <folder> <region>— creates inside a folder/rsmcreate <folder> <category> <region>— creates inside a nested folder
- The full region path is displayed as
folder/category/nameacross all menus and commands - On disk, each region is saved at
regions/<folderPath>/<name>.json - Empty folders are removed automatically when regions inside them are deleted
- The
folderPathfield is saved in the JSON and validated automatically on load — inconsistencies are corrected with a warning log
SpawnPoints
- Regions now support a list of SpawnPoints: fixed positions inside the region where mobs can spawn
- When a region has SpawnPoints configured, the system uses exclusively those positions instead of random positions inside the boundary
- Each SpawnPoint has:
spawnPointId— unique UUID generated automaticallyname— optional name for identificationx,y,z— exact position in the worldallowedEntities— optional list of mobs allowed at this point (entity filter)
- If
allowedEntitiesis empty, the SpawnPoint uses the full region mob pool - Command
/rsmaddspawnpoint [name]— creates a SpawnPoint at the player's current position, inside the region they are standing in - SpawnPoints are managed through the region edit menu (RegionConfig)
Updated Region Menu (RegionConfig)
- The region edit menu has been completely redesigned to cover what was previously split between region and sub-region
- New Folder field (read-only) displays the current
folderPathof the region - New Name field allows renaming the region directly from the menu
- Spawn Mode section now uses a dropdown with options: Continuous, Wave, Threshold
- New Spawn Points section in the menu:
- Dropdown to select the active SpawnPoint
- Editable name field for the selected SpawnPoint
- SpawnPoint position display
- Total SpawnPoint count
- Dropdown to add a mob to the SpawnPoint filter
- Dropdown to remove a mob from the SpawnPoint filter
- Button to save SpawnPoint changes
- Button to delete the selected SpawnPoint
Spawn System — Native Tick Integration
- Spawn system now runs inside the native Hytale server tick cycle instead of an external scheduler
- Eliminated the 10-second join cooldown that existed to avoid conflicts with world loading
- Spawn intervals are now counted in real server time using the world's own tick counter — no variation from OS load or other processes
- Each world instance is now processed completely independently on its own thread, with no cross-world state access
Spawn Modes per Region
- Added
spawnModefield to regions, configurable through the edit menu - Three modes available:
- CONTINUOUS — default behavior, unchanged from previous versions. Replenishes mobs continuously while there is space and the interval has passed
- WAVE — spawns mobs gradually until maximum capacity is reached. No new mobs appear until all mobs from the current wave die. Ideal for dungeons and challenge areas
- THRESHOLD — only resumes spawning when the mob population drops below 40% of maximum capacity. Designed for strong areas where continuous replenishment would be too aggressive
- All existing regions default to CONTINUOUS automatically — no migration needed
Threshold Warning
- Server logs a one-time warning when a region uses THRESHOLD mode with a very low maximum capacity, informing that the behavior will be close to WAVE
Changed
Region Persistence
- File structure on disk now reflects the folder hierarchy:
regions/<folderPath>/<name>.json - The
folderPathfield is persisted in each region's JSON - When renaming a region through the menu, the file is automatically moved to the new path
- Automatic backup (
.json.bak) continues to work for all files
Region Identification
- Regions are identified by their full path
folderPath/name(case-insensitive) - Commands that accept a region name also accept the full path:
/rsminfo dungeons/boss_room - If the name is unique across all folders, it can be used without the full path
ISpawnableRegion Interface
- The
ISpawnableRegioninterface has been simplified — there is no longer a distinction between region and sub-region in the spawn system getDisplayName()returns the full path (folderPath/name)
Removed
Sub-Regions
SubRegionclass removed- All sub-region commands removed (see Breaking Changes)
- Sub-region menus removed (
/rsmsubinfomenu,/rsmsubeditmenu) parentRegionNamefield no longer exists in new files (supported only for legacy migration)
Migration
Automatic Sub-Region Migration
- On load, the system detects files with
subRegionName(legacy format) - Each sub-region is converted into an independent region with
folderPathequal to the parent region name - Example: sub-region
bossof regionwolf_arenabecomes regionbossin folderwolf_arena - The legacy file is replaced with the new format automatically
- A warning is logged for each migrated file
Version: 1.1.2
Compatibility: Automatic sub-region migration — no manual action required. Sub-region commands have been removed.

