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RegionSpawnMobs

Take full control of how mobs spawn in your world. Define where they appear, how many, when, and under what conditions.

File Details

RegionSpawnMobs-1.1.1.jar

  • B
  • Mar 26, 2026
  • 257.87 KB
  • 91
  • Early Access

File Name

RegionSpawnMobs-1.1.1.jar

Supported Versions

  • Early Access

 Update 4 hytale version

  • Fixed an issue where mobs could spawn in excess. Extra mobs are now removed immediately, ensuring the configured maximum amount is respected within the same spawn cycle.

  • Added time and weather validation for regional mobs. Mobs configured to spawn only during the day will now be removed at night, and mobs configured for nighttime will be removed during the day.

    Mobs by Time/Weather

    • Mobs that spawn during the day are automatically removed at nightfall and vice versa.
    • The same applies to weather — mobs outside the configured conditions are removed in the cycle.

    Capacity Security

    • Regions that exceed their maximum capacity now automatically remove the excess.

    Terrain Type

    • New terrainType field in the spawn conditions of each mob.
    • Allows you to configure which type of terrain the mob can spawn on: land, cave, water, or ALL.
    • Terrain types and their blocks are configured in the terrain-types.json file.
    • Mobs with ALL spawn on any solid block as before.

    Menus

    • Region and sub-region editor now displays and allows you to configure the Terrain Type of each mob.

      Terrain Types Menu

      • New menu to manage terrain types via GUI
      • Commands: /rsmterrainmenu (editor) and /rsmterraininfomenu (view)
      • Allows you to create, edit, and delete terrain types without manually editing the JSON.
      • Blocks are configured separated by commas (e.g., soil_grass, soil_dirt, soil_sand)

      Updated Menus

      • Region and sub-region editor now displays and allows you to configure the Terrain Type for each mob.
      • Region and sub-region info shows the terrain type configured for each mob.