Refixes | Bug fixes & optimizations

A new and updated server bugfixes and optimizations mod derived from Hyfixes & Hyzen Kernel
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Refixes 0.5.0

File namerefixes-0.5.0.jar
Uploader
XytronixXytronix
Uploaded
Sep 8, 2026
Downloads
154
Size
334.1 KB
File ID
8840786
Type
R
Release
Supported game versions
  • 0.6

What's new

Crash fixes

  • Added a deadlock guard for section-load backoff, so a failed section load can't hang the world thread.
  • Hardened the fluid pre-process injection for 0.6.4
  • Restricted the collision fluid-section cache to FluidSection lookups and clear it on clear/setWorld.
  • Skip despawn ticks for entities with null despawn components or timestamps.
  • Prune invalid and foreign-store player refs from NPC interactable sets in StateSupport, replacing the old catch-and-discard wrapper.
  • Retargeted entity-loader and related mixins to 0.6.4's section-based engine classes.
  • Performance
  • Pathfinding budget hooks retargeted to 0.6.4's ExecutionSupport-based steering signatures.
  • New ScanShards option spreads throttler freeze admissions across scans.
  • New options: StepWithoutPlayers, ThrottleExcludeAirborneOrDead andThrottleExcludeFlying which defaults to exempt.
  • Hot radius now follows each world's own TPS with fraction-based bands.
  • New opt-in heap-pressure guard lowers the server view radius under sustained post-GC pressure and restores it on recovery.
  • TickSleep promoted from opt-in runtime flag to default-on helper, now hybrid spin + parkNanos wait.
  • Split the coarse ParallelEntityTicking bundle into independent Parallel.* toggles. These are experimental and not recommended for production.

Content Handling

  • Unknown-block cleaner gained opt-in scopes for fluids, container items, and player inventories.
  • New SharedInstanceStorage backend for persistent shared instance worlds, behind the experimental SharedInstances patch.
  • Chunk loader ported to use section storage

Maintenance

  • Removed mixins made obsolete by the 0.6 section rework and related cleanups (ChunkSavingSystems, StatModifiersManager, RespawnBlockFixSystem, ActiveChunkUnloader, InstancePositionTracker, CraftingManagerAccessor).
  • Prefab browser uses the engine's native filename recognition and suffix stripping instead of a hardcoded .prefab.json.