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Raids

Brings scheduled raids into Hytale much like other well known games!

File Details

HytaleRaids-1.0.0.jar

  • R
  • Jan 26, 2026
  • 182.04 KB
  • 339
  • Early Access

File Name

HytaleRaids-1.0.0.jar

Supported Versions

  • Early Access

[1.0.0] - 2026-01-26

Major Overhaul - Totem-Based Raid System

This release completely redesigns the raid system from the ground up, replacing the bed-based automatic system with a player-controlled totem system.

Added

Raid Totem Block

  • New craftable block: Raid Totem that players can place anywhere in the world
  • Directional placement: Totems can face North, East, South, or West
  • Interactive controls: Interact (F) to toggle totem on/off
  • Visual feedback: Totem changes appearance when active/inactive
  • Persistent state: Totem on/off state and schedule saved across server restarts

Zone-Based Enemy System

  • 4 unique zones with different enemy types:
    • Emerald Grove: Skeletons, Trorks, or Goblins (3 groups with weighted selection)
    • Howling Sands: Scaraks
    • Whisperfrost Frontiers: Outlanders
    • Devastated Lands: Skeleton Soldiers
  • Weighted group selection: Each zone randomly selects from multiple enemy groups
  • Varied mob types: Each group contains different mob types with individual spawn chances
  • Configurable spawning: Min/max counts and spawn weights per mob type

Zone-Based Reward System

  • Zone-specific chests:
    • Emerald Grove: Village Chest
    • Howling Sands: Wind Temple Chest
    • Whisperfrost Frontiers: Dark Temple Chest
    • Devastated Lands: Goblin Chest
  • Unique loot tables per zone with themed rewards
  • Tiered drop chances: Guaranteed, common (20%), and rare (5%) items
  • Player scaling: Reward quantities scale with nearby player count
  • Zone-appropriate materials: Each zone drops materials matching its theme

New Commands

  • /clearraid - Manually despawn all active raid entities (Creative mode only)

Quality of Life Features

  • Custom sound event: Raid Horn sound effect (replaces generic thunder)
  • Smart chest placement: Automatically clears grass and bushes before placing reward chest
  • Lightning effects: Visual particles spawn on individual mobs and reward chest
  • 1-hour timeout: Raids automatically clean up after 1 hour to prevent entity buildup
  • Server shutdown cleanup: Raid entities despawn gracefully on server stop
  • Robust persistence: Enhanced error handling and logging for totem state saves

Changed

Core Mechanics

  • Removed bed-based system: Raids no longer trigger automatically at player beds
  • Removed automatic scheduling per player: No more individual player raid timers based on join date
  • New activation method: Players must place and activate Raid Totems to trigger raids
  • Totem-based scheduling: Each totem tracks its own 3-day cycle independently
  • Manual control: Players can turn totems on/off to control when raids occur

Raid Behavior

  • Spawn location: Raids now spawn near active totems instead of beds
  • Zone detection: Raid difficulty and rewards based on totem location, not player location
  • Flexible placement: Totems can be placed anywhere, not restricted to bed locations
  • Multiple totems: Players can have multiple totems with independent schedules

Reward Distribution

  • Zone-specific loot: Rewards now vary significantly by zone
  • Expanded item pools: More diverse loot including zone-specific essences and rare metals
  • Better scaling: Improved reward quantity scaling with player count
  • Themed chests: Visual variety with different chest types per zone

Technical Improvements

  • Thread-safe entity operations: All entity removal operations run on world thread
  • Enhanced logging: Detailed logging for totem placement, breaks, and state saves
  • Optimized grass detection: Simplified plant/bush detection using contains() checks
  • Config system: Separate configuration classes for mobs (RaidMobConfig) and rewards (RaidRewardConfig)
  • Modular design: Zone-based groups allow easy addition of new zones and content

Fixed

  • Totem persistence: Improved reliability of raid_totems.json updates when totems are broken
  • Entity cleanup: Proper despawning on server shutdown and timeout
  • Sound file loading: Custom sounds now correctly load from Common/Sounds folder
  • Interaction hints: Fixed key binding display to show actual bound key

Removed

  • Bed-based raid triggers: No longer uses player bed locations
  • Per-player join timers: Removed individual player raid schedules based on join date
  • Automatic catch-up system: No longer reschedules missed raids on login
  • Bed proximity checks: Removed 50-block bed validation

Migration Notes

For players upgrading from beta versions:

  1. Old raid schedules will not carry over - The bed-based system has been completely removed
  2. Craft Raid Totems - Use the new totem blocks to trigger raids
  3. Place totems strategically - Consider zone placement for desired enemy types and rewards
  4. Activate totems - Interact with totems to turn them on and start the 3-day cycle
  5. Old config files - raid_state.json is no longer used; totems use raid_totems.json

Version 1.0.0 marks the full release with a complete redesign of the raid system!