File Details
HytaleRaids-1.0.0.jar
- R
- Jan 26, 2026
- 182.04 KB
- 339
- Early Access
File Name
HytaleRaids-1.0.0.jar
Supported Versions
- Early Access
[1.0.0] - 2026-01-26
Major Overhaul - Totem-Based Raid System
This release completely redesigns the raid system from the ground up, replacing the bed-based automatic system with a player-controlled totem system.
Added
Raid Totem Block
- New craftable block: Raid Totem that players can place anywhere in the world
- Directional placement: Totems can face North, East, South, or West
- Interactive controls: Interact (F) to toggle totem on/off
- Visual feedback: Totem changes appearance when active/inactive
- Persistent state: Totem on/off state and schedule saved across server restarts
Zone-Based Enemy System
- 4 unique zones with different enemy types:
- Emerald Grove: Skeletons, Trorks, or Goblins (3 groups with weighted selection)
- Howling Sands: Scaraks
- Whisperfrost Frontiers: Outlanders
- Devastated Lands: Skeleton Soldiers
- Weighted group selection: Each zone randomly selects from multiple enemy groups
- Varied mob types: Each group contains different mob types with individual spawn chances
- Configurable spawning: Min/max counts and spawn weights per mob type
Zone-Based Reward System
- Zone-specific chests:
- Emerald Grove: Village Chest
- Howling Sands: Wind Temple Chest
- Whisperfrost Frontiers: Dark Temple Chest
- Devastated Lands: Goblin Chest
- Unique loot tables per zone with themed rewards
- Tiered drop chances: Guaranteed, common (20%), and rare (5%) items
- Player scaling: Reward quantities scale with nearby player count
- Zone-appropriate materials: Each zone drops materials matching its theme
New Commands
/clearraid- Manually despawn all active raid entities (Creative mode only)
Quality of Life Features
- Custom sound event: Raid Horn sound effect (replaces generic thunder)
- Smart chest placement: Automatically clears grass and bushes before placing reward chest
- Lightning effects: Visual particles spawn on individual mobs and reward chest
- 1-hour timeout: Raids automatically clean up after 1 hour to prevent entity buildup
- Server shutdown cleanup: Raid entities despawn gracefully on server stop
- Robust persistence: Enhanced error handling and logging for totem state saves
Changed
Core Mechanics
- Removed bed-based system: Raids no longer trigger automatically at player beds
- Removed automatic scheduling per player: No more individual player raid timers based on join date
- New activation method: Players must place and activate Raid Totems to trigger raids
- Totem-based scheduling: Each totem tracks its own 3-day cycle independently
- Manual control: Players can turn totems on/off to control when raids occur
Raid Behavior
- Spawn location: Raids now spawn near active totems instead of beds
- Zone detection: Raid difficulty and rewards based on totem location, not player location
- Flexible placement: Totems can be placed anywhere, not restricted to bed locations
- Multiple totems: Players can have multiple totems with independent schedules
Reward Distribution
- Zone-specific loot: Rewards now vary significantly by zone
- Expanded item pools: More diverse loot including zone-specific essences and rare metals
- Better scaling: Improved reward quantity scaling with player count
- Themed chests: Visual variety with different chest types per zone
Technical Improvements
- Thread-safe entity operations: All entity removal operations run on world thread
- Enhanced logging: Detailed logging for totem placement, breaks, and state saves
- Optimized grass detection: Simplified plant/bush detection using
contains()checks - Config system: Separate configuration classes for mobs (
RaidMobConfig) and rewards (RaidRewardConfig) - Modular design: Zone-based groups allow easy addition of new zones and content
Fixed
- Totem persistence: Improved reliability of
raid_totems.jsonupdates when totems are broken - Entity cleanup: Proper despawning on server shutdown and timeout
- Sound file loading: Custom sounds now correctly load from
Common/Soundsfolder - Interaction hints: Fixed key binding display to show actual bound key
Removed
- Bed-based raid triggers: No longer uses player bed locations
- Per-player join timers: Removed individual player raid schedules based on join date
- Automatic catch-up system: No longer reschedules missed raids on login
- Bed proximity checks: Removed 50-block bed validation
Migration Notes
For players upgrading from beta versions:
- Old raid schedules will not carry over - The bed-based system has been completely removed
- Craft Raid Totems - Use the new totem blocks to trigger raids
- Place totems strategically - Consider zone placement for desired enemy types and rewards
- Activate totems - Interact with totems to turn them on and start the 3-day cycle
- Old config files -
raid_state.jsonis no longer used; totems useraid_totems.json
Version 1.0.0 marks the full release with a complete redesign of the raid system!

