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QuestLines Denizens

Add highly customizable NPC entities to the world. Jobs/Schedules/Wander/Patrol/Guard/Animations. Does it all.
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questlines-denizens-1.3.0.jar

File namequestlines-denizens-1.3.0.jar
Uploader
RedStonerRedStoner
Uploaded
Aug 21, 2026
Downloads
45
Size
1.2 MB
File ID
8699854
Type
R
Release
Supported game versions
  • 0.5

What's new

QuestLines Denizens – Version 1.3.0 ━━━━━━━━━━━━━━━━━━━━━━

🆕 Features • Block Denizens - render a Denizen as a block instead of a creature. It still takes interaction, dialogue, quests and a nameplate, but has no AI. • Effects - give a Denizen a permanent aura, halo or glow from the Appearance tab, picked from any effect on the server. • denizenEffect: / clearDenizenEffect: actions - apply or clear a Denizen's effect from a quest or dialogue, timed or permanent. • Hover Height - float a Denizen a set number of blocks above the ground; it still wanders and patrols. • Hover Bob - optional slow up-and-down drift while hovering. • Gravity - per-Denizen gravity override; 0 holds the exact spot it was placed, mid-air included. • Waypoint actions - run quest actions when a patrolling Denizen reaches a waypoint and when it sets off, on every player within a set radius. • Waypoint console commands - a waypoint line starting server: runs as a console command, so a patrol can open a gate with nobody watching. • Stop At End - a patrol can now walk its route once and stand on the last waypoint instead of looping. • Travel visit actions - run actions when a travelling Denizen arrives and when it moves on, plus a list for players who never spoke to it. • Server settings - questlinesdenizens.conf now holds the tuning that used to be hard-coded. Defaults match the old behaviour. • /denizen config - in-game editor for those settings, saving as you type. /denizen config reload re-reads a hand-edited file. • Tag folders - the manager list is now grouped into collapsible folders by tag, with EXPAND ALL / COLLAPSE ALL. Each admin's open folders are remembered. • Tags on the Create screen - set a new Denizen's tags as you make it, picking from the tags already in use. • Create screen redesigned - Identity and Appearance side by side, with the skin editor no longer cut off at the bottom. • Manager list restyled - boxed filter bar, calmer rows, and an offline marker on Denizens that are not spawned. • Denizen editor, appearance designer, skin editor and design library restyled to match, so every Denizens window now looks the same. • Filter boxes on the Role, Model and Block pickers, replacing the dropdowns' own search - it was hiding matching ids.

⚙ Changes • Travelling Denizens now stay where their last visit ended. Tick Return Home When Idle for the old behaviour. • Waypoint actions on an escort companion now run only on the player being escorted, at any distance.

🐛 Fixes • Denizens in a world whose name is not all-lowercase now work at all - they ignored players and dropped every respawn, effect, animation and live edit. • Denizens now appear about a second after you walk up to them, instead of up to a full sweep later. • /denizen tp and the manager's TP button now take you to where a Denizen actually is, not its home position. • Emotes now stop when their duration runs out or clearAnim: is used. • An idle emote now stops when the Denizen starts moving. • Every /denizen command that takes an optional name or filter now accepts it instead of erroring. • /denizen config reload now works from the console, and /denizen import-hc dry previews the import instead of running it.

🧪 API • QuestLines can now read whether a Denizen is hidden, so a hidden Denizen's quest icon disappears with it.

Support Development If you would like to help support development: https://ko-fi.com/redstoner https://www.patreon.com/c/RedStoner_Pro

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