Description

Catching based on level, % HP, and type of ball
- Throwable capture item which has a chance to tame an NPC it hits, make sure to weaken them first to increase your chances.
- NPCs spawn with random level (range configurable via NPCRole json), levelling currently affects HP only
- Some NPCs can evolve if they've reached the required level
- Damage split into 17 elemental types, with special/physical split
- NPCs have slots for two elemental types, which give them resistances and weaknesses to attacks
- NPCs have slots for four attack, configurable via NPCRole json
Damage scaling based on stats and types
NPCs added (so far)
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- They need to work on their timing
- Currently just spawn randomly, no bases yet
- Will shoot NPCs on sight, which doesnt always end well for them

- PC storage for captured NPCs
- For now a single crafting bench crafts almost all mod items, likely to change
- Foundry bench for mixing alloys
Some crafting recipes
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Evolving a tame Pokemon


- Currently all entrances lead to the same secret base instance

- Berries
- Round fruit for crafting throwable capture items
- Disc weapons that allow you to use NPC abilities
- Earthquake
- Bubble
- Surf
- Flash
- Thundershock
- Razor Leaf
- Rock Throw
- A grappling hook (Vine whip)
- Evolution stones
- Potions
- Experience candy
- Hides + leathers
- Ores + ingots
- Pizza
































