File Details
FineCraft-Poison-1.5.3.jar
- R
- Mar 7, 2026
- 802.85 KB
- 135
- Early Access
File Name
FineCraft-Poison-1.5.3.jar
Supported Versions
- Early Access
[1.5.3] - 2026-03-07
Added
- Tiered poison kits (T0–T3): each poison type (DoT, Instant, Slow) now comes in 4 tiers. Higher tiers deal more damage or longer duration. Kit item IDs follow the
Tool_PoisonKit_<Type>_T1/T2/T3convention (base tier is T0). - HUD tier display: the kit HUD shows a colored tier badge (
#TierBadge) and an info line (#KitInfoLabel) indicating the active tier. Each tier has a distinct color. - Tiered weapon states (T0–T3): 12 new
Poisoned*state variants (PoisonedDot_T0–T3,PoisonedInstant_T0–T3,PoisonedSlow_T0–T3) visually reflect the active tier on the weapon model. - Tiered poison arrows (T1–T3): 9 new arrow items (
Weapon_Arrow_Poison_{Dot|Instant|Slow}_T{1..3}). The arrow selector UI lists all 12 types (T0 + T1/T2/T3). The correct tiered effect is parsed from the arrow item ID and applied on hit. - Crossbow — full tiered arrow support: reload, projectile dispatch (
FineCraft_Crossbow_Overcharge_Projectile_Launch), inventory condition (FineCraft_Crossbow_Arrow_Inventory_Condition_Overcharge), and gated animation (FineCraft_Crossbow_Primary_Overcharge_Gated) now cover all 12 arrow types (statValues 21–32). Previously only T0 was supported (statValues 21–23). - Arrow ground pickup (F key): arrows lying on the ground display a native "Use" interaction. Pressing F picks the arrow up and adds it to inventory. Works for all arrow types (vanilla + FineCraft). Crude poisoned arrows return a plain
Weapon_Arrow_Crude(poison is lost on impact by design). Iron arrows returnWeapon_Arrow_Iron.
Technical
PoisonKitAssetsConfig.resolveByItemId(): maps tiered kit IDs (Tool_PoisonKit_DoT_T2) to their tiered effect IDs (FineCraft_Poison_Dot_T2).PoisonUi.resolvePoisonArrowItemId(): returns the tiered arrow item ID matching the active effect.PoisonUi.resolvePoisonEffectIdFromArrowItemId(): parses_Tnsuffix from arrow item IDs to reconstruct the correct tiered effect ID.PoisonVisualStateResolver: maps effect ID to the correct tieredPoisoned*state (e.g.FineCraft_Poison_Dot_T2→State.PoisonedDot_T2).PoisonMain.setup(): registersArrowItemTagComponentComponentType and instantiatesArrowGroundMarkSystemwith injection. Also ensures presence ofPickupItemInteraction.DEFAULT_ROOTin the asset store.- Quality JSON variants added for all 12 tiered weapon states (
Poisoned_{Dot|Instant|Slow}_T{0..3}.json) to prevent "unknown item" errors in the QualityBench plugin.
[1.5.2] - 2026-03-03
Added
FC_ArrowType_*.jsonasset system: arrow types are now defined as individual JSON files inServer/FC/ArrowTypes/. Each file declaresitemId,label,markerEffectId,colorKey,isDefault,statValue, and shortbow/crossbow interaction maps. No Java code changes are required to add a new type.ArrowTypeRegistry: new Java class that loads all declared types fromindex.jsonat startup, scansdataDir/Server/FC/ArrowTypes/for third-party extensions, and exposes aregister(ArrowTypeDefinition)API for Java plugins.Weapon_Arrow_Iron— shortbow + crossbow: Iron arrows (10 Physical shortbow, vanilla crossbow damage, modelArrow_Iron) are now a first-class bundled type. Assets:FineCraft_Projectile_Config_Arrow_Crossbow_Iron.json,FineCraft_Weapon_Crossbow_Shot_Iron.json.- Shortbow patch auto-generation:
FineCraft_PoisonArrows_Shortbow_Primary_Shoot_Charge.jsonis fully generated fromFC_ArrowType_*.jsondefinitions at build time. - Crossbow reload + dispatch auto-generation:
FineCraft_Crossbow_Reload_ItemConsume.jsonandFineCraft_Crossbow_Standard_Projectile_Launch.jsonare fully generated fromFC_ArrowType_*.jsondefinitions at build time. ADDING_ARROW_TYPES.mdrewritten: guide now reflects the data-driven system; third-party integration section updated with Option A (file-drop) + Option B (Javaregister()).
Removed
ArrowSelectConfig.java,ArrowOption.java,arrow_options.json— superseded byArrowTypeRegistry+FC_ArrowType_*.json.- Static
FineCraft_PoisonArrows_Shortbow_Primary_Shoot_Charge.json,FineCraft_Crossbow_Reload_ItemConsume.json,FineCraft_Crossbow_Standard_Projectile_Launch.json— now generated.

