File Details
PingIt-1.7.0.jar
- R
- Mar 2, 2026
- 1.42 MB
- 57
- Early Access
File Name
PingIt-1.7.0.jar
Supported Versions
- Early Access
PingIt v1.7.0
New Features
/pingit list— Lists all your active pings with numbered entries, XYZ coordinates, distance, and cardinal direction (e.g.,[1] Beacon @ (120, 64, -340) — NE 58m). Also shows pings from your focused player./pingit focus <#>— Focus the range HUD on a specific ping by its list number (from/pingit list). Focused pings are marked with*in the list./pingit focus auto— Return to automatic tracking (most recent ping within range)./pingit tp <#>— Now checks your personal ping list first before falling back to the admin list.
Bug Fixes
- Fixed NPC beacon beam persistence — Entity-attached beam particles no longer loop forever on the client after the ping is cancelled. Beams now properly expire after their lifespan.
- Fixed compass/map marker persistence — Ping icons on the compass and map now properly clear when pings are cancelled or replaced.
- Fixed GreenOrbImpact render distance — Marker cancel particle effect now renders beyond 20m with per-viewer distance-scaled sizing.
- Range HUD now defaults to your most recent ping instead of the closest by distance, which was inconsistent and confusing.
- Entity names now display as friendly names — NPC pings show proper display names (e.g., "Skeleton Fighter") instead of internal IDs (e.g., "Skeleton_Figher").
Improvements
- PingFurther SFX now plays for Marker pings — Marker pings now trigger the distance-check sound effect like other ping types.
- Range HUD accommodates long entity names — Wider HUD layout prevents text clipping for entities with longer names.
- Focus and teleport confirmation messages now display in the ping type's color (e.g., red for Danger, green for Beacon) instead of generic white.
- Brightened command header color from dark blue-purple to a more readable light blue across all command outputs.
- Adjusted PingRange HUD positioning for better screen alignment.

