Orechard_Armors-1.1.0.jar
What's new
Orechard Armors
Orechard Armors adds configurable armor set bonuses. A bonus only activates when all four configured piece IDs for that feature are equipped.
Armor Feature Functions
| Feature | Function | Key values |
|---|---|---|
| Flight Armor | Grants flight and blocks fall damage while equipped. | Fly speed from /oa flyspeed (default 20, range 1-50). Fall protection runs every 500ms. |
| Jump Armor | Boosts jump force while equipped. | jumpForce = 22.8; fallback when not equipped is 11.8. |
| Speed Armor | Applies movement speed multipliers from per-player saved values. | Walk multiplier default 1.35 (/oa walkspeed), run multiplier default 1.50 (/oa runspeed), both clamped to 1-10. |
| Night Vision Armor | Adds dynamic light to the player while equipped. | Radius 5, RGB (160, 235, 170). |
| Water Armor | Keeps oxygen full while equipped. | Oxygen refresh interval 500ms. |
| Vampire Armor | Lifesteal on primary-hit interactions against living entities. | Heals 1.0 health per proc, 500ms cooldown per player. |
| Treasure Armor | Grants bonus items based on newly gained inventory items. | Scan interval 1200ms; bonus 15%; max 8 bonus per item type and 24 total bonus per scan. |
| Miner Armor | Chance to grant extra ore-like drops on left click and periodic ore-sense pings. | Bonus chance 20%, bonus quantity +1, bonus cooldown 650ms; ore pulse 5000ms; scan radius 6 horizontal and 4 vertical; message cooldown 12000ms. |
| Traveler Armor | Restores stamina and boosts movement values while equipped. | Stamina +2.0 every 500ms; movement multipliers: baseSpeed x1.05, climbSpeed x1.22, climbSpeedLateral x1.22, climbUpSprintSpeed x1.15, climbDownSprintSpeed x1.15, swimJumpForce x1.20, forwardSprintSpeedMultiplier x1.08. |
Armor Item Stats (Server Item JSON)
Stats below come from src/main/resources/Server/Item/Items/Armors/**.
| Set | Item Level | Max Durability | Total Health (4pc) | Piece Health (Chest/Hands/Head/Legs) | Damage Resistance summary |
|---|---|---|---|---|---|
| GodForged | 10/15 | 60/120 | 80 | 30 / 15 / 15 / 20 | Chest: Physical 0.16, Projectile 0.16, Fire +3 additive. Hands: Slashing +3 additive. Head: Drowning x1. Legs: Physical 0.16. |
| Armor_Gravity | 40 | 180 | 68 | 24 / 11 / 14 / 19 | Physical and Projectile on all pieces (Chest 0.144, Hands 0.064, Head 0.08, Legs 0.112). |
| Armor_Void-Reverie | 40 | 180 | 68 | 24 / 11 / 14 / 19 | Physical and Projectile on all pieces (Chest 0.144, Hands 0.064, Head 0.08, Legs 0.112). |
| SeraphEdge | 10/15 | 60 | 54 | 20 / 10 / 11 / 13 | Physical and Projectile on all pieces (Chest 0.11, Hands 0.06, Head 0.07, Legs 0.112) plus Legs Fall x1. |
| Spirit_Iron | 10/15 | 60 | 54 | 20 / 10 / 11 / 13 | Physical and Projectile on all pieces (Chest 0.11, Hands 0.06, Head 0.07, Legs 0.1). |
| Forge_Weight | 10/15 | 60 | 54 | 20 / 10 / 11 / 13 | Physical and Projectile on all pieces (Chest 0.11, Hands 0.06, Head 0.07, Legs 0.1). |
| Pyre-Steal | 10/15 | 60 | 54 | 20 / 10 / 11 / 13 | Physical and Projectile on all pieces (Chest 0.11, Hands 0.06, Head 0.07, Legs 0.1) plus Head Drowning x1. |
| Mage | 10/15 | 60 | 30 | 10 / 3 / 7 / 10 | Chest Physical 0.09. |
Command Description
Root command: /oa (alias /OA)
| Command | Aliases | Args | Description |
|---|---|---|---|
/oa flyspeed <speed> |
none | speed integer 1-50 |
Sets player fly speed and saves it to player data. Applies immediately if flight is active. |
/oa walkspeed <speed> |
/oa wspeed <speed> |
speed float 1-10 |
Sets walk speed multiplier and saves it to player data. Applies immediately when Speed Armor is equipped. |
/oa runspeed <speed> |
/oa rspeed <speed> |
speed float 1-10 |
Sets run speed multiplier and saves it to player data. Applies immediately when Speed Armor is equipped. |
/oa config |
/oa editor |
none | Opens the Orechard Armors config editor UI. |
/oa reloadconfig |
/oa reload |
none | Reloads orechard-armors.properties without rebooting the server. |
Default Config Behavior
The default orechard-armors.properties ships with only Flight Armor fully configured (GodForged_Chest, GodForged_Hands, GodForged_Head, GodForged_Legs). Most other feature sets are blank or partial by default, so they will not activate until all four item IDs for that feature are configured.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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