Orechard_Armors-1.1.0.jar
What's new
Orechard Armors
Orechard Armors adds configurable armor set bonuses. A bonus only activates when all four configured piece IDs for that feature are equipped.
Armor Feature Functions
| Feature | Function | Key values |
|---|---|---|
| Flight Armor | Grants flight and blocks fall damage while equipped. | Fly speed from /oa flyspeed (default 20, range 1-50). Fall protection runs every 500ms. |
| Jump Armor | Boosts jump force while equipped. | jumpForce = 22.8; fallback when not equipped is 11.8. |
| Speed Armor | Applies movement speed multipliers from per-player saved values. | Walk multiplier default 1.35 (/oa walkspeed), run multiplier default 1.50 (/oa runspeed), both clamped to 1-10. |
| Night Vision Armor | Adds dynamic light to the player while equipped. | Radius 5, RGB (160, 235, 170). |
| Water Armor | Keeps oxygen full while equipped. | Oxygen refresh interval 500ms. |
| Vampire Armor | Lifesteal on primary-hit interactions against living entities. | Heals 1.0 health per proc, 500ms cooldown per player. |
| Treasure Armor | Grants bonus items based on newly gained inventory items. | Scan interval 1200ms; bonus 15%; max 8 bonus per item type and 24 total bonus per scan. |
| Miner Armor | Chance to grant extra ore-like drops on left click and periodic ore-sense pings. | Bonus chance 20%, bonus quantity +1, bonus cooldown 650ms; ore pulse 5000ms; scan radius 6 horizontal and 4 vertical; message cooldown 12000ms. |
| Traveler Armor | Restores stamina and boosts movement values while equipped. | Stamina +2.0 every 500ms; movement multipliers: baseSpeed x1.05, climbSpeed x1.22, climbSpeedLateral x1.22, climbUpSprintSpeed x1.15, climbDownSprintSpeed x1.15, swimJumpForce x1.20, forwardSprintSpeedMultiplier x1.08. |
Armor Item Stats (Server Item JSON)
Stats below come from src/main/resources/Server/Item/Items/Armors/**.
| Set | Item Level | Max Durability | Total Health (4pc) | Piece Health (Chest/Hands/Head/Legs) | Damage Resistance summary |
|---|---|---|---|---|---|
| GodForged | 10/15 | 60/120 | 80 | 30 / 15 / 15 / 20 | Chest: Physical 0.16, Projectile 0.16, Fire +3 additive. Hands: Slashing +3 additive. Head: Drowning x1. Legs: Physical 0.16. |
| Armor_Gravity | 40 | 180 | 68 | 24 / 11 / 14 / 19 | Physical and Projectile on all pieces (Chest 0.144, Hands 0.064, Head 0.08, Legs 0.112). |
| Armor_Void-Reverie | 40 | 180 | 68 | 24 / 11 / 14 / 19 | Physical and Projectile on all pieces (Chest 0.144, Hands 0.064, Head 0.08, Legs 0.112). |
| SeraphEdge | 10/15 | 60 | 54 | 20 / 10 / 11 / 13 | Physical and Projectile on all pieces (Chest 0.11, Hands 0.06, Head 0.07, Legs 0.112) plus Legs Fall x1. |
| Spirit_Iron | 10/15 | 60 | 54 | 20 / 10 / 11 / 13 | Physical and Projectile on all pieces (Chest 0.11, Hands 0.06, Head 0.07, Legs 0.1). |
| Forge_Weight | 10/15 | 60 | 54 | 20 / 10 / 11 / 13 | Physical and Projectile on all pieces (Chest 0.11, Hands 0.06, Head 0.07, Legs 0.1). |
| Pyre-Steal | 10/15 | 60 | 54 | 20 / 10 / 11 / 13 | Physical and Projectile on all pieces (Chest 0.11, Hands 0.06, Head 0.07, Legs 0.1) plus Head Drowning x1. |
| Mage | 10/15 | 60 | 30 | 10 / 3 / 7 / 10 | Chest Physical 0.09. |
Command Description
Root command: /oa (alias /OA)
| Command | Aliases | Args | Description |
|---|---|---|---|
/oa flyspeed <speed> |
none | speed integer 1-50 |
Sets player fly speed and saves it to player data. Applies immediately if flight is active. |
/oa walkspeed <speed> |
/oa wspeed <speed> |
speed float 1-10 |
Sets walk speed multiplier and saves it to player data. Applies immediately when Speed Armor is equipped. |
/oa runspeed <speed> |
/oa rspeed <speed> |
speed float 1-10 |
Sets run speed multiplier and saves it to player data. Applies immediately when Speed Armor is equipped. |
/oa config |
/oa editor |
none | Opens the Orechard Armors config editor UI. |
/oa reloadconfig |
/oa reload |
none | Reloads orechard-armors.properties without rebooting the server. |
Default Config Behavior
The default orechard-armors.properties ships with only Flight Armor fully configured (GodForged_Chest, GodForged_Hands, GodForged_Head, GodForged_Legs). Most other feature sets are blank or partial by default, so they will not activate until all four item IDs for that feature are configured.
This mod has no additional files

