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Orechards Armors

Addon For Orechards
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Orechard_Armors-1.1.0.jar

File nameOrechard_Armors-1.1.0.jar
Uploader
TmorrishTmorrish
Uploaded
Feb 26, 2026
Downloads
24
Size
1.4 MB
File ID
7682177
Type
R
Release
Supported game versions
  • Early Access

What's new

Orechard Armors

Orechard Armors adds configurable armor set bonuses. A bonus only activates when all four configured piece IDs for that feature are equipped.

Armor Feature Functions

Feature Function Key values
Flight Armor Grants flight and blocks fall damage while equipped. Fly speed from /oa flyspeed (default 20, range 1-50). Fall protection runs every 500ms.
Jump Armor Boosts jump force while equipped. jumpForce = 22.8; fallback when not equipped is 11.8.
Speed Armor Applies movement speed multipliers from per-player saved values. Walk multiplier default 1.35 (/oa walkspeed), run multiplier default 1.50 (/oa runspeed), both clamped to 1-10.
Night Vision Armor Adds dynamic light to the player while equipped. Radius 5, RGB (160, 235, 170).
Water Armor Keeps oxygen full while equipped. Oxygen refresh interval 500ms.
Vampire Armor Lifesteal on primary-hit interactions against living entities. Heals 1.0 health per proc, 500ms cooldown per player.
Treasure Armor Grants bonus items based on newly gained inventory items. Scan interval 1200ms; bonus 15%; max 8 bonus per item type and 24 total bonus per scan.
Miner Armor Chance to grant extra ore-like drops on left click and periodic ore-sense pings. Bonus chance 20%, bonus quantity +1, bonus cooldown 650ms; ore pulse 5000ms; scan radius 6 horizontal and 4 vertical; message cooldown 12000ms.
Traveler Armor Restores stamina and boosts movement values while equipped. Stamina +2.0 every 500ms; movement multipliers: baseSpeed x1.05climbSpeed x1.22climbSpeedLateral x1.22climbUpSprintSpeed x1.15climbDownSprintSpeed x1.15swimJumpForce x1.20forwardSprintSpeedMultiplier x1.08.

Armor Item Stats (Server Item JSON)

Stats below come from src/main/resources/Server/Item/Items/Armors/**.

Set Item Level Max Durability Total Health (4pc) Piece Health (Chest/Hands/Head/Legs) Damage Resistance summary
GodForged 10/15 60/120 80 30 / 15 / 15 / 20 Chest: Physical 0.16, Projectile 0.16, Fire +3 additive. Hands: Slashing +3 additive. Head: Drowning x1. Legs: Physical 0.16.
Armor_Gravity 40 180 68 24 / 11 / 14 / 19 Physical and Projectile on all pieces (Chest 0.144, Hands 0.064, Head 0.08, Legs 0.112).
Armor_Void-Reverie 40 180 68 24 / 11 / 14 / 19 Physical and Projectile on all pieces (Chest 0.144, Hands 0.064, Head 0.08, Legs 0.112).
SeraphEdge 10/15 60 54 20 / 10 / 11 / 13 Physical and Projectile on all pieces (Chest 0.11, Hands 0.06, Head 0.07, Legs 0.112) plus Legs Fall x1.
Spirit_Iron 10/15 60 54 20 / 10 / 11 / 13 Physical and Projectile on all pieces (Chest 0.11, Hands 0.06, Head 0.07, Legs 0.1).
Forge_Weight 10/15 60 54 20 / 10 / 11 / 13 Physical and Projectile on all pieces (Chest 0.11, Hands 0.06, Head 0.07, Legs 0.1).
Pyre-Steal 10/15 60 54 20 / 10 / 11 / 13 Physical and Projectile on all pieces (Chest 0.11, Hands 0.06, Head 0.07, Legs 0.1) plus Head Drowning x1.
Mage 10/15 60 30 10 / 3 / 7 / 10 Chest Physical 0.09.

Command Description

Root command: /oa (alias /OA)

Command Aliases Args Description
/oa flyspeed <speed> none speed integer 1-50 Sets player fly speed and saves it to player data. Applies immediately if flight is active.
/oa walkspeed <speed> /oa wspeed <speed> speed float 1-10 Sets walk speed multiplier and saves it to player data. Applies immediately when Speed Armor is equipped.
/oa runspeed <speed> /oa rspeed <speed> speed float 1-10 Sets run speed multiplier and saves it to player data. Applies immediately when Speed Armor is equipped.
/oa config /oa editor none Opens the Orechard Armors config editor UI.
/oa reloadconfig /oa reload none Reloads orechard-armors.properties without rebooting the server.

Default Config Behavior

The default orechard-armors.properties ships with only Flight Armor fully configured (GodForged_ChestGodForged_HandsGodForged_HeadGodForged_Legs). Most other feature sets are blank or partial by default, so they will not activate until all four item IDs for that feature are configured.

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