
OrbisManager is a modern alternative to traditional proxy-based systems.
Instead of relying on a proxy, it uses Hytale’s native referral and fallback mechanics to manage server networks in a more direct and seamless way.
It is designed as an easy-to-use solution that gives you full control over your server network while staying simple to configure and flexible to expand.
Get Started
Getting started with OrbisManager is simple and takes less than 5 minutes.
- Create an account on OrbisManager
- Follow the built-in onboarding guide after sign up
- Install the mod on your servers and connect them to your network
- Configure routing, pools, commands, and more directly from the dashboard
Everything is designed to be plug and play with a simple installation process and no complicated setup required.
Core Features
Connection Routing
Control exactly how players connect to your network.
Routing rules can decide whether a player is redirected to a specific server, allowed to join, or completely blocked.

You can define conditions such as:
- Player ping
- Permissions
- Direct connection restrictions
- Hostname-based routing (SNI)
- And more
This allows you to fully customize how players enter and move within your network.
Unexpected Disconnect Fallback
If a player disconnects unexpectedly, they can automatically be redirected to a fallback server.
This ensures a smoother experience and keeps players connected to your network.
Server Pools
Group servers together and route players dynamically between them.
Useful for scaling your network and handling different types of servers efficiently.

Global Commands
Define commands like /lobby and control where they can be used.
Commands can be limited to specific servers, pools, or made available globally across the entire network.
All commands are configurable through the WebUI and update in real time on all servers.
Tags System
Server Tags
Servers can have global tags such as "maintenance" or any custom state.
These tags can be read by other servers and used to influence behavior or logic across your network.
Player Tags
Players can receive tags when joining a server.
These tags can be used to trigger specific behavior such as custom modes or restrictions.
Example use cases:
- Spectator systems
- Access control
- Custom gameplay states
Both Server Tags and Player Tags are fully customizable and controlled via the OrbisManager Mod API.
Built-in Player Data API
OrbisManager includes a fully integrated PlayerData system.
Developers can store and access player data across the entire network without needing an external database.
All data is managed directly within OrbisManager.
Inter-Server Communication
Servers can communicate with each other directly.
Send messages, trigger events, or broadcast information across your network in real time.
This enables advanced systems and coordination between servers without additional infrastructure.
Easy-to-Use Web Interface
All configuration is handled through a simple WebUI.
No programming knowledge is required.
You can manage everything in one place:
- Routing rules
- Commands
- Player data
- and much more…
Changes are applied instantly and synchronized across all connected servers.
Plug and Play
OrbisManager is a complete solution.
No external database or Redis server is required.
Everything is already integrated and ready to use.
Featured OrbisMods
OrbisManager: StaffChat Addon - Network-wide staff communication addon
OrbisManager: InventorySync Addon - Cross-server inventory synchronization addon
OrbisManager: Broadcast Addon - Network-wide broadcast addon
For Developers
OrbisManager provides a built-in API for inter-server communication and player data handling.
No external database or Redis server is required. Everything is already integrated into the system, making it a true plug and play solution. Check out OrbisManager on Github.
A running server requires an active internet connection to communicate with the OrbisManager services.
An account at OrbisManager is required.