OrbisDirector-0.1.3.jar
What's new
Orbis Director 0.1.3 - Alpha Preview Update
This update turns the preview into a clearer playable loop: events can now spawn thematic NPCs,
track their deaths as the main objective, complete on NPC kills, and drop configurable rare loot.
Added
- NPC kill objectives for all seven built-in events.
- Immediate
SUCCESSresolution when all tracked event NPCs are killed. - Combat progress broadcasts, such as current kill count versus required kills.
- Configurable rare drops in
loot.json. - Asset diagnostics for loot item ids in
/orbis doctor assets. /orbis panel, with reliable chat output for the active event and an experimental in-game
window attempt.- Example
config/loot.jsonfor the manual support package.
Changed
- Presence-based resolution is now the fallback, not the primary objective, for built-in events
with NPC spawns. /orbis reloadapplies events, visuals, NPC mappings, and loot mappings live.- Public docs now describe the real alpha behavior: prefab marker, NPC spawns, kill objective,
rare drops, persistence, diagnostics, and known preview limits.
Fixed / Hardened
- Runtime configs and local database files are excluded from the release jar.
- Jar verification rejects leaked
orbis.json,regions.json,events.json,visuals.json,npcs.json,loot.json,.db, and.bakfiles. - Config validation remains fail-closed: invalid reloads do not partially replace the last good
live config.
Known Alpha Limits
- NPCs use official base behavior. There is no custom boss AI or combat balancing yet.
- Prefab placement, NPC spawning, death tracking, and item drops are best-effort and depend on the
active world and installed official Hytale assets. - SQLite is the only storage backend in this build.
- The in-game
/orbis panelwindow is experimental; the chat panel is the reliable path. - Test on a staging server before using it in a live community.
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