File Details
Orbis_and_Dungeons-2026.1.23-59321.jar
- R
- Jan 23, 2026
- 55.85 KB
- 522
- Early Access
File Name
Orbis_and_Dungeons-2026.1.23-59321.jar
Supported Versions
- Early Access
Version 2026.1.24 - Weapon-Specialized Classes
🎉 What's New
Four New Combat Classes
Each class is specialized for a specific weapon type with unique playstyles:
⚔️ Swordsman - Balanced Warrior
- Health: 110 HP (+10)
- Stamina: 15 (+5)
- Weapon Bonus: +20% damage with swords
- Playstyle: Jack-of-all-trades with sword specialization
🛡️ Crusader - Mace Specialist
- Health: 130 HP (+30)
- Stamina: 10 (+0)
- Weapon Bonus: +15% damage with maces and hammers
- Playstyle: Tanky frontline fighter with no mobility
🗡️ Assassin - Dagger Master
- Health: 80 HP (-20)
- Stamina: 20 (+10)
- Weapon Bonus: +35% damage with daggers
- Playstyle: Glass cannon with high burst damage
🏹 Archer - Ranged Specialist
- Health: 65 HP (-35)
- Stamina: 18 (+8)
- Weapon Bonus: +40% damage with bows and crossbows
- Playstyle: High damage at range but very fragile
⚖️ Balance Changes
Berserker (Rebalanced)
- Health: 75 HP (-25)
- Stamina: 18 (+8)
- Weapon Bonus: +30% damage with axes
- Impact: High damage output but sacrifices survivability
📊 Class Comparison Table
| Class | Health | Stamina | Weapon Type | Damage Bonus |
|---|---|---|---|---|
| Orc | 175 | 10 | None | 0% |
| Human | 135 | 15 | None | 0% |
| Crusader | 130 | 10 | Mace/Hammer | +15% |
| Elf | 100 | 25 | None | 0% |
| Swordsman | 110 | 15 | Sword | +20% |
| Assassin | 80 | 20 | Dagger | +35% |
| Berserker | 75 | 18 | Axe | +30% |
| Archer | 65 | 18 | Bow/Crossbow | +40% |
🎮 Design Philosophy
Trade-offs Over Pure Power:
- Specialized classes trade stats for damage bonuses
- Human/Elf/Orc remain competitive for players who prefer stats
- No "best" class - each has clear strengths and weaknesses
Weapon Specialization:
- Damage bonuses are modest (+15% to +40%)
- Lower stats balance the offensive bonuses
- Glass cannons (Assassin/Archer) have highest damage but lowest survivability
Class Identity:
- Base races (Human/Elf/Orc): High stats, no weapon bonuses, versatile
- Specialized classes: Lower stats, weapon bonuses, require specific playstyle
🖥️ User Interface Improvements
Paginated Race Selection
- Dynamic Pagination System: Race selection UI now supports multiple pages
- 4 classes per page for cleaner visual presentation
- Previous/Next navigation buttons for page switching
- Page indicator shows current page (e.g., "Page 1 / 2")
- Fixed UI Elements: Page counter position locked to prevent text shifting
- Dynamic Button Generation: Buttons are generated with unique IDs for proper event handling
- Scalable Design: UI automatically adapts to number of available races
🐛 Bug Fixes
- Fixed Elf class descriptions that incorrectly mentioned infinite stamina
- Corrected UI event binding system to use unique button identifiers
- Fixed page info label positioning to prevent movement during navigation

