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Orbis & Dungeons (RPG class mod)

The Evolution Update introduces a modular Race and Class system, allowing players to combine unique biological traits and combat specializations for permanent stats, weapon bonuses, and elemental resistances.
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Description

📦 Orbis & Dungeons: Race, Class & Mana System

Current Version: 2026.2.9 — Unified Commands, Mod Integration & UI Modernization

Overview

Orbis and Dungeons introduces a permanent, modular character progression system to Hytale. Upon joining the world, players define their legacy through a robust Race and Class system.

Unlike standard gameplay, your choices here define your physical strengths, your weapon mastery, your magical capacity, and how you interact with the elements of the world. Will you be a tanky Orc with 200 HP, a nimble Elf, a fire-immune Tiefling, or a spell-casting Mage? The choice is yours, and it persists across sessions.

 


🌟 What's New in 2026.2.9

This version brings a complete command overhaul, mod integration system, modernized UI, and smart reset commands that automatically open selection UIs.

Key Highlights

  • Unified Command System: /race, /class, /build, /language — all with clean subcommands
  • Smart Reset Commands: /race reset opens only the race UI, /class reset opens only the class UI, /build reset opens both
  • Mod Integration: Automatic sync with RPGLeveling and HardcoreMode mods
  • 4 Languages: English, Português (Brasil), Español, Русский
  • Modern UI: 850×600 selection screens with hover effects and pagination

🧬 Base Races (Biology)

Your race determines your base survivability and how the world affects you.

Race Role Health Stamina Special Traits
Orc Pure Tank 200 (+100) 8 (-2) Massive health pool. Highest HP in the game.
Dwarf Defensive Tank 150 (+50) 10 20% Physical Resistance, 50% Fall Resistance.
Human Balanced 135 (+35) 15 (+5) Jack-of-all-trades. No weaknesses.
Elf Speed 100 25 (+15) High mobility for parkour and dodging.
Tiefling Hybrid 85 (-15) 18 (+8) Immune to Fire/Lava, weak to Magic (+50%).

Base Stats: Health = 100, Stamina = 10, Mana = 100


⚔️ Combat Classes (Training)

Classes act as modifiers to your Race. They grant significant damage bonuses to specific weapons but often require a trade-off in Health, Stamina, or Mana.

🔮 Mage

  • Weapon: Staves, Wands & Scepters (+25% Damage)
  • Modifier: -40 HP | +12 Stamina | +100 Mana
  • Playstyle: Glass Cannon Spellcaster. Huge mana pool for magic, but extremely fragile.

🛡️ Crusader

  • Weapon: Maces & Hammers (+15% Damage)
  • Modifier: +30 HP | +0 Stamina
  • Playstyle: Tank specialist. Great for survivability and frontline combat.

⚔️ Swordsman

  • Weapon: Swords (+20% Damage)
  • Modifier: +10 HP | +5 Stamina
  • Playstyle: Versatile combatant. Good offense with decent defense.

🪓 Berserker

  • Weapon: Axes & Battleaxes (+30% Damage)
  • Modifier: -25 HP | +8 Stamina
  • Playstyle: High risk, high reward. Sacrifices health for aggressive power.

🗡️ Assassin

  • Weapon: Daggers (+22% Damage)
  • Modifier: -35 HP | +10 Stamina
  • Playstyle: Glass Cannon. Incredible speed and burst damage, extremely fragile.

🏹 Archer

  • Weapon: Bows & Crossbows (+40% Damage)
  • Modifier: -35 HP | +8 Stamina
  • Playstyle: Extreme range sniper. Keep your distance — if you get caught, you die.

🛡️ Damage Resistance System

The world reacts to your biology. The system automatically applies the best resistance available from your Race or Class against specific elemental types.

  • Values:
    • 0.0 = Immune (No damage)
    • 0.5 = Resistant (50% less damage)
    • 1.0 = Normal damage
    • 1.5 = Weakness (50% more damage)
  • Damage Types: Fire, Lava, Physical, Magic, Poison, Lightning, Cold, Nature, Fall, Drowning, Void.

Spotlight: The Dwarf — 20% Physical Resistance + 50% Fall Resistance. Toughest race against standard combat and terrain hazards.

Spotlight: The Tiefling — 100% Fire + Lava Immunity. Can walk through fire and lava unharmed, but takes 50% extra Magic damage.


🔌 Mod Integration System

Orbis & Dungeons automatically detects and integrates with compatible mods:

RPGLeveling Integration

  • Event-Driven: Listens for level-up events and reapplies race/class bonuses
  • Additive System: Race bonuses stack with RPGLeveling stats (no conflicts)
  • Zero Dependencies: Uses reflection — works with or without RPGLeveling installed

HardcoreMode Integration

  • Race-Based Difficulty: Tank races face harder mobs, fragile races face easier mobs
  • Class-Based Scaling: High-damage classes face increased challenge
  • Spawn Rate Modifiers: Tank races attract more enemies, stealthy races attract fewer

💻 Commands

/race — Race Management

Subcommand Usage Description
select /race select [--player <name>] Opens race selection UI
change /race change <race> [--player <name>] Change race directly
reset /race reset [--player <name>] Reset race → opens race UI only
info /race info [--player <name>] Show current race info
reload /race reload Reload race configurations

 

/class — Class Management

Subcommand Usage Description
select /class select [--player <name>] Opens class selection UI
change /class change <class> [--player <name>] Change class directly
reset /class reset [--player <name>] Reset class → opens class UI only
info /class info [--player <name>] Show current class info

 

/build — Combined Race + Class

Subcommand Usage Description
select /build select [--player <name>] Opens race UI → flows to class UI
change /build change --race <race> [--class <class>] [--player <name>] Change both directly
reset /build reset [--player <name>] Reset both → opens race UI → class UI
info /build info [--player <name>] Show race + class info

 

/language — Language Management

Subcommand Usage Description
set /language set <code> Set server language (en, pt_br, es, ru)
list /language list List all available languages
current /language current Show current language

 

Smart Reset Behavior

Command What Resets UI Opened
/race reset Race + Class Race UI only (keeps previous class after selection)
/class reset Class only Class UI only
/build reset Race + Class

Race UI → Class UI (full selection flow)

 


🌐 Supported Languages

Code Language Status
en English ✅ Complete
pt_br Português (Brasil) ✅ Complete
es Español ✅ Complete
ru Русский ✅ Complete

Change with: /language set <code>

Adding Custom Languages

  1. Navigate to your world save: mods/OrbisAndDungeons_RaceSelection/languages/
  2. Create a new .json file (e.g., fr.json)
  3. Copy the structure from en.json and translate
  4. Restart server or use /race reload
  5. Select with /language set fr

🛠️ Installation

  1. Download the Orbis & Dungeons JAR.
  2. Place it in UserData/Mods/ folder.
  3. Start the server — configs are auto-generated on first run.
  4. If updating from an older version, delete races_config.json and classes_config.json to regenerate with current stats.

Configuration Files

File Location Purpose
races_config.json World save mods/ folder Race stats, resistances, descriptions
classes_config.json World save mods/ folder Class stats, weapons, descriptions
languages/*.json World save mods/ folder Translation files
race_cache.txt World save mods/ folder File-backed persistence cache

 

Persistence: This mod uses a dual persistence strategy — file-backed cache (race_cache.txt) + Hytale's component system. Your choices are safe even if the server crashes.


📊 Quick Reference — Race + Class Combinations

Combination Total HP Total Stamina Weapon Bonus Notes
Orc + Berserker 175 16 +30% Axe Aggressive tank
Orc + Crusader 230 8 +15% Mace Ultimate tank
Dwarf + Crusader 180 10 +15% Mace Fortress
Human + Swordsman 145 20 +20% Sword All-rounder
Elf + Assassin 65 35 +22% Dagger Speed glass cannon
Elf + Archer 65 33 +40% Bow Sniper
Tiefling + Mage 45 30 +25% Staff Fire-immune spellcaster
Human + Mage 95 27 +25% Staff Balanced mage

 


Choose wisely — your selection defines your adventure! ⚔️🏹⚖️

The Orbis & Dungeons (RPG class mod) Team

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