π« No Items Zone 1.3.1
Advanced inventory control for events, arenas and restricted gameplay.
π Perfect compatibility with:
No Items Zone is a server-side mod designed to give administrators full control over player inventories in a safe, flexible and automation-friendly way.
It allows you to save, clear, restore and manipulate inventories, as well as create and manage fixed kits, making it ideal for arenas, events, minigames and controlled gameplay scenarios.
Now with per-world inventory storage support.
No item loss.
No duplication.
Inventory safety first.
π§ Core Functionality
No Items Zone works by storing player inventories in JSON files, allowing them to be safely restored later.
Inventories are now separated per player and per world, allowing players to keep different inventories between worlds like creative, survival, adventure, arenas, etc.
Main capabilities:
- Save and clear player inventories
- Restore inventories from disk
- Separate inventories by world
- Remove specific items by ID and amount
- Create and manage fixed kits
- Apply or remove kits from players
- Safely handle full inventories
- List available kits
- Inspect kit contents
All operations are designed to be exploit-safe.
βοΈ Available Commands
π¦ Inventory Management
Save and clear a player inventory for a specific world:
/noitems save <player> <world>
Restore a previously saved inventory:
/noitems restore <player> <world>
Example:
/noitems save SaimusGaming default
/noitems restore SaimusGaming creative
Remove a specific item from a player:
/noitems remove <player> weapon_arrow_crude 50
π Kit System
π Create and delete kits
Create a kit by saving the administratorβs current inventory:
/noitems add kit <name>
Delete a kit completely:
/noitems delete kit <name>
π Give and remove kits
Give a kit to a player (the kit is not deleted):
/noitems give kit <name> <player>
Remove all items from a kit from a player:
/noitems remove kit <name> <player>
If the player inventory does not have enough space, remaining items will stay pending until space is available.
π View Kits
View all saved kits:
/noitems list kits
View the contents of a specific kit:
/noitems info kit <name>
Example:
/noitems info kit arena
π§© Placeholder Compatibility
No Items Zone does not define its own placeholders, but it is fully compatible with external placeholder systems.
The following placeholders can be used when replaced externally:
{PlayerUsername} β Player name
{PlayerUuid} β Player UUID
{WorldName} β World name
The mod receives the resolved value as a normal command argument.
π Per-World Inventory System
Starting from version 1.3.1, inventories are automatically stored by world.
Example storage structure:
mods/NoItemsZone/inventory/players/default/
mods/NoItemsZone/inventory/players/creative/
mods/NoItemsZone/inventory/players/adventure/
This allows seamless world transitions while preserving unique inventories for each world.
Perfect for:
- Creative hubs
- Survival worlds
- PvP arenas
- Minigames
- Event servers
- RPG progression systems
π Automation-Friendly Design
Thanks to its command-based architecture, No Items Zone integrates perfectly with:
- Portal systems
- Event triggers
- Server scripts
- Administrative automation tools
It is designed to work alongside other mods, not replace them.
π§ͺ Version Status
- Stable and functional release (1.3.1)
- Inventory system fully implemented
- Per-world inventory system added
- Kit system expanded
- Ready for real server usage
- New inspection and listing tools added
- Future updates will expand zone logic and automation
π Version 1.3.1 Summary
β Secure inventory save & restore
β JSON-based inventory storage
β Per-world inventory system
β Fixed kit system
β Item removal by ID and amount
β Safe handling of full inventories
β Compatible with external placeholders
β Automation-ready design
β List all kits command
β Inspect kit contents command
π‘ No Items Zone is built as a reliable inventory control tool β
perfect for servers that need precision, safety and flexibility.