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Nexori

A backend-free Hytale mod for secure multi-server travel, portal routing, and lobby-to-minigame flows.

File Details

nexori-plugin-2.3.0.jar (Hytale 2026.03.26-89796e57b)

  • R
  • May 13, 2026
  • 3.64 MB
  • 17
  • Early Access

File Name

nexori-plugin-2.3.0.jar

Supported Versions

  • Early Access

Nexori 2.3.0

🚀 This release expands Nexori into a full multi-lobby backend-driven matchmaking flow with shared match identity, catalog sync, admission reporting, and real backfill.

✨ What’s New

  • 🌐 Multiple lobby servers can now feed players into the same backend-driven queue flow
  • 🧩 Backend-driven assignments now support one shared match identity across servers
  • ↩️ Players now return to their correct origin server individually
  • 🔄 Games and queues can now be synced between trusted Nexori servers from the Minigames UI
  • 📡 Backend-driven matches now report admission visibility and policy state to the backend
  • 🎯 Backend-driven matches can now accept real backfill, sending late joiners into an existing running arena match instead of always creating a new one
  • ⚙️ Queue config now exposes Backfill Enabled, Backfill Mode, and Backfill Window Seconds
  • 🛠️ Backend config now exposes admission state reporting controls
  • 📘 Rules mods can now explicitly close match admission through the public minigame API

🎮 Backfill Modes

NONE

  • Reports admission visibility but does not keep the match open for extra players

PLACEMENT_ONLY

  • Keeps admission open only during initial placement

ACTIVE_WINDOW

  • Keeps admission open for a configured time after the match becomes active

✅ What This Enables

  • 🏟️ Shared backend-driven queue pools across multiple lobby servers
  • 📈 Better player fill without splitting the queue population by lobby
  • ⏱️ Late join admission into valid running matches
  • 🛡️ Backend-side protection against overfill, stale matches, and expired admissions
  • 🎛️ Explicit mod-side control over when a live match stops accepting backfill

🧹 Other Changes

  • Removed the old dedicated lobby-server restriction from backend-driven flow
  • Removed legacy lobby-role sync and related legacy lobby-only management paths
  • Local queue flows still remain available for deployments that do not use a backend