Nexori

A backend-free Hytale mod for secure multi-server travel, portal routing, and lobby-to-minigame flows.

File Details

nexori-plugin-2.0.0.jar (Hytale 2026.03.26-89796e57b)

  • R
  • Apr 14, 2026
  • 2.74 MB
  • 11
  • Early Access

File Name

nexori-plugin-2.0.0.jar

Supported Versions

  • Early Access

Nexori 2.0.0 — Initial Public Release

This is the first public release of Nexori. The full minigame network loop is functional and has been tested, but this is an early release and bugs are expected.

A note on versioning

This release starts at 2.0.0. Prior versions were private and used internally to organize development — nothing was ever published publicly before this.

The version jump is intentional. 1.0.0 represented the adventure/survival foundation: secure cross-server travel, trust bootstrap, portals, inventory policies, and the full toolkit for multi-server adventure networks. That was already a complete product in its own right. 2.0.0 adds the minigame layer on top — queues, countdowns, instanced arenas, match lifecycle, and return flow — which is substantial enough to warrant a major version bump.

From here, versioning will follow this format: MAJOR.MINOR.PATCH. Releases will be sequential starting from 2.x — no version numbers will be skipped in public releases.

What works

  • Server identity and trust bootstrap between peers
  • Secure cross-server travel with signed referrals
  • Portals with destination bindings and trigger support
  • Queue system with countdown and batch launch
  • Instanced arena launch using the secure travel foundation
  • Last Player Alive match resolution
  • Return-to-lobby flow after match end
  • Inventory backup and player-driven recovery
  • In-game admin menu for servers, portals, queues, arenas, and diagnostics
  • Public API for third-party mods to resolve match outcomes manually
  • Bundled SkyWars world template ready to use as an instance

Known state

  • No known critical bugs at time of release, but edge cases likely exist
  • Queue state is held in memory — a server restart during an active countdown will clear the queue
  • Getting a custom world into instance assets requires manual setup outside of Nexori

Feedback

All bug reports and comments are being read. You can report issues here in the comments, but reports opened as GitHub issues (issue templates are still being set up) are significantly more likely to get a timely response.