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NCS88 No mob regen

A small, server-side Hytale Update 6 mod that prevents NPCs from immediately regenerating health after fleeing combat.

V1.0 behaviour

 

Any successful positive damage received by an NPC disables its health regen.
- Every new hit restarts the quiet-period timer.
- Regen is restored after 30 seconds without new damage.
- Players are never affected.
- Damage source does not matter: melee, projectiles and environmental damage all
  use the same server damage pipeline.
- The NPC's pre-existing regen state is preserved. An NPC whose regen was already
  disabled by another mod or role stays disabled after the timer expires.


Install

 

Place `NCS88-No-Mob-Regen-1.0.0.jar` in the Hytale server's `mods` directory,
then restart the server.

Configuration

 

On first run the plugin creates `ncs88_no_mob_regen.json` in its plugin data
directory:

```json
{
  "RegenDelaySeconds": 30.0
}
```

Values below zero are treated as zero. Restart the server after changing the
configuration.


Compatibility notes

 

The mod does not replace NPC assets, roles, stats, weapons or damage values. It
only toggles the Update 6 `HealthRegenState` component for damaged NPCs and uses
a transient ECS component for its timer.

The NCS88 No mob regen Team

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