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Natural 20

Diablo loot. Skyrim dialogue. An ARPG mod for Hytale with D&D skill checks, radiant quests, procedural dialogue, and randomized loot.

File Details

Natural20-Bundle-1.1.0.zip

  • R
  • Jun 1, 2026
  • 9.15 MB
  • 76
  • 0.5

File Name

Natural20-Bundle-1.1.0.zip

Supported Versions

  • 0.5

v1.1.0

May 2026 - Hytale Update 5 compatibility

Natural 20 now runs on Hytale Update 5. This is a compatibility release: the focus is supporting the latest Hytale version, with no new gameplay systems.

Changed

  • Updated for Hytale Update 5 (server SDK 0.5.3). v1.1.0 requires an Update 5 server and is not compatible with Update 4.
  • Rebuilt the Natural20-Patches early plugin for Update 5's Java 25 runtime. Self-hosted servers must deploy the new patches jar alongside the mod.

Fixed

  • Affix loot now appears in world-generated loot chests (dungeons, ruins) and in settlement chests, generated the first time you open the chest. Previously a chest could hand out a duplicate of a non-stackable item (shown as a stack of two), its contents could briefly render as "invalid item" on opening, and nat20 loot could reappear in chests you had already emptied, broken and re-placed, or crafted yourself. Loot is now generated once on first open, never duplicates, and never lands in chests you placed yourself.
  • Longswords, clubs, and one-handed axes can now block on right-click, with the proper guard reticle and stamina cost. Hytale ships these three weapon groups without a wired-up block (only the guard animation played, with no actual damage reduction); Natural 20 binds them to the standard melee guard.
  • Quest area markers (the ring outlining a quest's location) again appear only while the world map is open, not on the compass. Update 5 removed the signal the mod used to detect an open map; the early plugin now restores it.