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Mrhash Better Staves

Upgraded Fire and Ice Staff, added extra spells. Void, Life (Multiplayer heal) and Earth staves. "Deathbourne" longsword for fun added. Nothing too OP, gives use for other extra essences. More abilities and ideas to come in the future!
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Description

Upgraded Flame Staff: Higher damage right/left click abilities. Q ability speed boost but causes slight damage. E ability AOE gives fire resist, ice debuff, slightly slows all characters within and does damage.

Upgraded Ice Staff: Higher damage right/left click abilities. Q ability freeze character. E ability AOE gives ice resist, fire debuff, slows all characters within and does damage, a bit less than the flame staff.

Void staff: Left click damage skull. Right click flamethrower. Q summons a wraith ally. E casts a barrage of 7 slow moving skulls which do some damage and slows characters hit.

Earth staff (Consumes Life Essence): Left click hold throw pebble, melee left clicks are somewhat stronger than other staves too. Right click self protection buff and regen. Q summons a golem ally. E casts a load of low damage pebbles which do some damage, slightly slows and knocks back characters hit.

Life Staff which is best for multiplayer: Left click healing bolt. Right click regen bolt. Q ability large self heal with short but strong protection. E ability AOE heal. (The healing bolts and AOE healing will heal anything they touch, so aim is required).

Deathbourne: Left click standard attack. Every third landing hit heals 3% hp. Right click block. Q ability summon zombie. Low damage, but short timer. E ability AOE slow, Ice resist and fire debuff. No essences needed with this weapon.

(Also note: Ally summons need you to look to the ground when cast. Summons and AOE's have timers, casting without the essences needed will still cause the cooldown. Looking to fix these!)

The Mrhash Better Staves Team

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