MMO Skill Tree & Abilities

A fully customizable RPG skill progression system for Hytale, inspired by mcMMO and RuneScape - hotbar abilities, triggered passives, quests, achievements, and a deep skill tree.
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MMOSkillTree-0.13.3.jar

File nameMMOSkillTree-0.13.3.jar
Uploader
ziggfreedziggfreed
Uploaded
Mar 4, 2026
Downloads
12.5K
Size
1.8 MB
File ID
7712147
Type
R
Release
Supported game versions
  • Early Access

What's new

v0.13.3

NPC Quest System

  • NPC-bound quests - Quests can now be tied to specific NPCs. NPC quests are hidden from the main quest log until accepted — players discover them by interacting with NPCs
  • NPC Quest UI - A dedicated two-panel quest page for NPC interactions with quest list, dialogue text, objectives, rewards, and action buttons
  • NPC accept gating - Quests can require NPC interaction to accept. Once accepted, they appear in the normal quest log for tracking
  • Quest dialogue text - Three dialogue fields show contextual NPC text based on quest state, with per-objective dialogue support. Supports headers, bold, and italic formatting
  • /mmoquestui command - Admin/console command to open the NPC quest page for any player. Pairs well with NPC Dialog — add a dialog button that runs this command to let players open quest UIs directly from NPC conversations

Bug Fixes

  • Fixed Enchanting skill tree not loading - The Enchanting skill tree rewards were only available when SimpleEnchantments was installed on a fresh server. The skill tree now always loads so players can claim Enchanting rewards on any server

Turn In Objective Type

  • TURN_IN objectives - New quest objective type that removes items from inventory when players click "Turn In". Supports partial turn-in — submit what you have and come back for the rest
  • NPC-locked turn-in - TURN_IN objectives can require turn-in at a specific NPC. The Turn In button only appears when talking to the correct NPC, while the quest log shows a "Turn in at [NPC Name]" hint instead
  • Turn In button in quest log - Appears alongside Abandon when the current objective is a TURN_IN type

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