File Details
MMOSkillTree-0.11.0.jar
- R
- Feb 19, 2026
- 1.58 MB
- 1.0K
- Early Access
File Name
MMOSkillTree-0.11.0.jar
Supported Versions
- Early Access
v0.11.0
New Skills: Magic & Artillery
- Magic - A new combat skill for wands and spellbooks, split from Archery. Gain XP by dealing damage with any wand or spellbook. Includes a mana-heavy skill tree, XP tokens, boost templates, and item level requirements
- Artillery - A new combat skill for bombs and guns, split from Archery. Gain XP by dealing damage with explosives and firearms. Includes a damage/crit/health-focused skill tree, XP tokens, boost templates, and item level requirements
- Archery refocused - Archery now covers bows, crossbows, blowguns, and arrows/darts only. The skill tree has been updated to a stamina-focused ranged tree
Ranged Weapon Level Requirements
- Shortbow and longbow requirements - Shortbows and longbows now have Archery level requirements matching the standard material progression
- Per-material crossbow requirements - Individual crossbow materials now have Archery level requirements instead of just a generic crossbow entry
- Wand and spellbook requirements - Wands and spellbooks require Magic skill levels (Wood: 1, Tribal: 10, Root: 20, Stoneskin: 40, Grimoires: 15-25, Fire/Frost: 50, Demon: 70)
- Bomb and gun requirements - Artillery weapons require Artillery skill levels (Bomb: 1, Gun: 20, Handgun: 30, Blunderbuss: 35, Assault Rifle: 50)
- Item level requirements now support custom skills - Any skill (built-in or custom) can be used as a level gate for items
Leaderboard
- Custom skills now appear in leaderboard filters - When viewing a category leaderboard (e.g., Gathering), custom skills in that category now show as individual filter buttons alongside built-in skills. Players can sort and view the leaderboard by any custom skill
- Total level no longer counts untouched skills - Skills at level 1 (no XP earned) are excluded from total and category level calculations on both the leaderboard and XP page
Bug Fixes
- Fixed ranged weapons not applying combat bonuses - Damage bonuses, critical chance, lifesteal, and defense reduction from skill tree rewards were not being applied to ranged weapon hits. All combat bonuses now apply to both melee and ranged attacks
- Fixed Magic and Artillery not appearing in Custom Skills admin page - The built-in custom skills (Magic, Artillery) were missing from the Custom Skills section of the admin UI. They now appear with a "(built-in)" label
- Fixed combat XP not earned with wands, spellbooks, bombs, and guns - Weapons without a durability system were incorrectly treated as "broken," silently blocking all XP gain. Damage bonuses and critical hits still applied normally, only XP was affected
- Custom Skills admin page no longer scrolls to the top when clicking buttons - Clicking category or trigger toggle buttons in the custom skill form now updates in-place without resetting your scroll position
API Improvements
- Unified skill ID API for custom skills - All public API methods now accept string-based skill IDs alongside the original enum-based parameters. Custom skills are now fully interchangeable with built-in skills for other mods
- For mod authors - Discover all skill IDs at runtime, get display names and categories, and pass any skill ID string to the API — works for both built-in and custom skills with no special handling needed

