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MMO Mob Scaling

A standalone companion to the MMO Skill Tree mod that turns Hytale's open world into a living difficulty curve, zone by zone, without you hand-placing a single spawn.
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MmoMobScaling-1.2.2.jar

File nameMmoMobScaling-1.2.2.jar
Uploader
ziggfreedziggfreed
Uploaded
Oct 12, 2026
Downloads
2.1K
Size
614.2 KB
File ID
9151566
Type
R
Release
Supported game versions
  • 0.7

What's new

MMO Mob Scaling is built for Hytale Update 7 (0.7.x) and needs the Update 7 builds of Ziggfreed's CommonLib (2.3.0) and MMO Skill Tree (1.7.1), so update all three together.

New

  • Added affix descriptions to the mob inspector. Look at a mob with affixes and each one has a line under its name saying what it does, such as "Heals a little with every hit it lands." for Vampiric.

Changes

  • A ward now covers every hit of its type. MMO Skill Tree's abilities and Seasons of Orbis's Lantern Bombs each deal one damage type (the game's own, or Arcane, Void or Life from Ziggfreed's CommonLib), so a mob's Fire ward softens every fire ability and every Lantern Bomb. Arcane and Void wards cover their types the same way.
  • The Armored affix also resists Update 7's crushing hits, beside the physical and projectile hits it already resisted.
  • A scaled mob's extra damage now applies after your armor has taken its share of the hit.

For server owners

  • Added a casters folder, mods/MmoMobScaling/casters/, for your own caster rosters, one file per roster, the way the difficulty folder takes zone floors. To give the Ember Dragon its example spells back, save demo_boss_caster.json there holding {"Enabled": true}. No content pack needed. The folder's README.txt covers the rest.
  • The start-up log counts caster rosters that are on and off separately, so the example roster, which ships off, no longer looks like it is running.

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