Minesign_1.0.1.zip
What's new
Ladies and gentlemen, the sign folds !
Update 1.0.1
The sign is unbreakable and must be interacted with to unfold and pickup.
- It avoids breaking it by accident, which could lead to:
- An irreversible loss of bearings.
- Forgetting the direction of the exit.
- An unexpected journey with no return.
- Adds a quick animation to show it 'folding'.
- It a good pretext to learn block states.
Changed :
- Particules, and sound FX
Added :
- Use interaction:
- Will fold the sign then, break the block
Next :
I tried implementing a state that "unfolds" the sign on placement.
It requires to "point to" the block, else, the state does not change : because the trigger is "secondary" interaction
- I must find how to trigger a state on block placement or, after a certain delay.
If you see this log and have a solution, please send help. 🦕
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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