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Martial. Jump Punch

Martial "Superman Punch" (aka Jump Punch) Animation, replaces regular unarmed "Swing Left" attack. Also has a delay and buffed damage (1 -> 8).

 

🔹 Brief Intro

=⟩  „Martial. Jump Punch” (aka "Superman Punch") Attack Animation,

 

  • replaces regular unarmed "Swing Left" attack.
  • Balanced for combat:
    • raised the delay of triggering it
    • buffed damage (1 → 8).
  • Compatible with vanilla combat mechanics (tested on skeletons)

 

As an old fan of the video game PUBG: Battlegrounds, where I used to engage in hand-to-hand combats, I liked the system there. So I came up with the idea of implementing a Jump Punch attack into Hytale as well.

 


🔹 In-Game Showcase:

 

🔹 Blockbench Showcase:

 

 


🔹 Compatibility

  • Should be compatible with EVERY mod that doesn’t override:
    • "Swing_Left" & "Swing_Left_Moving" attack animations (Common/Characters/Animations/Items/Dual_Handed/Unarmed/Attacks/Swing_Left/),
    • "Server/Item/Interactions/Weapons/Unarmed/Attacks/Swing_Left/Unarmed_Swing_Left.json" => Meta-Data (delay, damage)
    • "Server/Item/Interactions/Weapons/Unarmed/Variants/Unarmed_Attack_Swing.json" => Attacks chaining (connects swing_right attack with the now Jump Punch)

 


🔹 Installation

  1. Install via CurseForge
  2. Launch the game
  3. RMB on the world you want the mod in, find it there, check the tick next to it.
  4. Start the world

Or

  1. Download the .zip from the modpage (https://www.curseforge.com/hytale/mods/martial-jump-punch/files/)
  2. Throw it into "C:\Users\<your folder>\AppData\Roaming\Hytale\UserData\mods\"
  3. Launch the game
  4. RMB on the world you want the mod in, find it there, check the tick next to it.
  5. Start the world
 

 


🔹 Planned Updates

  • Separate block breaking from the attack itself
  • Config toggle

 


🔹 Other projects by me:

QoL. Block Hold Fix

 

The Martial. Jump Punch Team

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