🔹 Brief Intro
=⟩ „Martial. Jump Punch” (aka "Superman Punch") Attack Animation,
- replaces regular unarmed "
Swing Left" attack. - Balanced for combat:
- raised the delay of triggering it
- buffed damage (1 → 8).
- Compatible with vanilla combat mechanics (tested on skeletons)
As an old fan of the video game PUBG: Battlegrounds, where I used to engage in hand-to-hand combats, I liked the system there. So I came up with the idea of implementing a Jump Punch attack into Hytale as well.
🔹 In-Game Showcase:
🔹 Blockbench Showcase:
🔹 Compatibility
- Should be compatible with EVERY mod that doesn’t override:
- "
Swing_Left" & "Swing_Left_Moving" attack animations (Common/Characters/Animations/Items/Dual_Handed/Unarmed/Attacks/Swing_Left/), - "
Server/Item/Interactions/Weapons/Unarmed/Attacks/Swing_Left/Unarmed_Swing_Left.json" => Meta-Data (delay, damage) - "
Server/Item/Interactions/Weapons/Unarmed/Variants/Unarmed_Attack_Swing.json" => Attacks chaining (connects swing_right attack with the now Jump Punch)
- "
🔹 Installation
- Install via CurseForge
- Launch the game
- RMB on the world you want the mod in, find it there, check the tick next to it.
- Start the world
Or
- Download the .zip from the modpage (https://www.curseforge.com/hytale/mods/martial-jump-punch/files/)
- Throw it into "
C:\Users\<your folder>\AppData\Roaming\Hytale\UserData\mods\" - Launch the game
- RMB on the world you want the mod in, find it there, check the tick next to it.
- Start the world
🔹 Planned Updates
- Separate block breaking from the attack itself
- Config toggle
🔹 Other projects by me: