promotional bannermobile promotional banner

Many Skills

Active skills for every weapon, each with its own skill tree.
Back to Files

Many Skills 0.2.6

File nameManySkills-0.2.6-0.7.4.jar
Uploader
BitsandBytesBitsandBytes
Uploaded
Oct 29, 2026
Downloads
22
Size
4.0 MB
File ID
9365267
Type
B
Beta
Supported game versions
  • 0.7

What's new

0.2.6

Tested on Hytale 0.7.5.

New

  • /shattermine off and /shattermine on for every player (no operator needed). Turns your own Shattermine blasts off for precise mining and building, and back on when you want them. The setting is saved, and you keep the skill and its tree.
  • Arcane (staff and wand affix): increased spell damage, including the burns and poisons your spells apply.
  • Commanding (staff and wand affix): your minions deal increased damage while you hold the staff or wand.

Affixes

  • Increased weapon damage, the added Fire / Ice / Lightning affixes, life on hit and mana on hit now work on weapon skills as well as basic attacks.
  • Explosions, lightning and other effects set off by a hit don't count them a second time.
  • Spells, ultimates and minions don't get weapon affixes. Staffs and wands have Arcane and Commanding for that.
  • Heavy (shield) now raises the damage of every shield skill and Juggernaut. Before, it only raised Shield Slam and Juggernaut.

Skills

  • Cyclone, Blade Flurry and Pounding cost 26% of your maximum mana per second (was 13%), 18% with the Cost node (was 9%), because mana on hit now works on every hit they deal. Their damage is unchanged.
  • Explosive Arrow: the explosion now deals 77% of the arrow's hit (was 64%).
  • Explosive Arrow Fan node: each of the 3 arrows deals 70% damage (was 60%).
  • Fix: the extra arrows from Explosive Arrow Fan, the Volley support, Lightning Arrow, Tornado Shot, Puncture and Storm Arrow dealt far too little damage. They now hit like the arrow you drew, and get its weapon damage affix.

Server settings

  • Shards can be turned off. Set "Enabled": false in the "Shards" section of bench_costs.json. Creatures then drop no shards, and the Shard Bench can't be crafted or used. Support rune drops are not affected.
  • Shard drop rates are adjustable. CommonChance, RareChance, RestoreChance and AbsorbingChance set each shard's chance in percent, from 0.000001 up (0 means never). The defaults are 5 / 1 / 0.25 / 0.25, the same as before. Tougher creatures still drop more.
  • New /shards command for operators: /shards status, /shards on, /shards off and /shards rate <shard> <percent>. Changes are saved to the config file. Drops change at once; the Shard Bench recipe changes after a server restart.

This mod has no related projects