File Details
MagicAndMachines.jar
- R
- Jun 14, 2026
- 19.94 MB
- 442
- 0.5
File Name
MagicAndMachines.jar
Supported Versions
- 0.5
Overall:
I redid about half the models and textures in the mod to look better, i initially threw these together in quite the hurry so I took a bit more care this time in making them look less bad.
Magic:
Added new time magic, specifically these tokens: 'Accumulate Time', 'Rewind', 'Fast Forward'. Accumulate Time turns mana into time, you can then use that time on fast forward or rewind. Rewind can be used on entities, you use it once to pick the point you want to rewind to then use it again to rewind them back. Fast Forward can be used on blocks and entities, allowing you to speed up blocks (at least vanilla blocks and the blocks from this mod), things like speeding up an rpm generator, speeding up plant growth, speeding up a furnace, etc.
Added new 'Screen' token, this lets you create a HUD or 'Screen' in the world that can be a 2d view or 3d view of blocks, essentially allowing you to create a mini map or create a mini map that only shows certain blocks (eg. if you were looking for iron) or create a security camera or whatever. To remove placed screens you can use interfere.
Added a new 'Portal' token, this has an input of orange/blue and a port, you can see the other side of the connected portal and interact with the portal as expected. Enemies can target you through the portal, momentum is kept (but translated) when you go through the portal, it can be placed on vehicles and blocks (and doesn't need support, like it can float midair), to remove them you can use interfere.
Tons of new visual options for the 'Visual' tokens.
Made it so blood mana signal can transfer up/down from source instead of just same y level block.
Physics:
I've added a few new fun physics settings, most of which are disabled by default but it's really just fun to play around with.
1. Ranged Physics Object Knockback, this just makes it so when you hit a physics object with like a bow or a gun it will be knocked back.
2. Melee Physics Object Knockback, this just makes it so when you hit a physics object with a melee weapon it will be knocked back
3. Stasis, this makes it so when a physics object or npc is frozen through the 'Freeze' token in the magic system you can accumulate knockback on them and it will all apply when they unfreeze.
4. Enemy Body Parts, this makes it so NPCs have body parts and you can remove these body parts by hitting them with ranged weapons (eg. you can shoot the bow hand off a skeleton archer and now they are forced to use a dagger, you can shoot the legs off a skeleton to make them crawl, you can shoot the head off a mob to instantly kill them)
5. Ragdoll, this makes it so NPCs can ragdoll, they will ragdoll when hit really hard or when they die, feel like this one is pretty self explanatory.
6. Player Ragdoll, this makes it so when you are hit by like a physics object really fast or like an enemy really hard you will ragdoll, also pretty self explanatory.
Misc:
Added a Mechanical Grabber which can grab items out of storage inventories and then drop them in the world, allowing for automation of item transfer without item transmitter/item receiver if one wants to avoid magic.
Added a 'Item Portal' to the same means as above, a way to avoid magic and do item transmission easier, this lets you teleport items between them. I wouldn't recommend using it outside of automation really since the 'Portal' token exists from the magic system and can do the same thing but cooler and doesn't take energy.
Added the 'Grappling Gun', you can grapple to spots to go to them or you can right click to pull an npc/physics object to you.
Nerfed the motor energy cost by 10x (this makes it significantly easier to use motors, previously this was very high to incentivize usage of the mana engine and not usage of the energy transmitter instead of wired energy, however since the creation of the steam multiblock for rpm output allowing for 512 rpm and most automation of a steam engine coming from magic I felt this was no longer necessary at all).

