File Details
MagicAndMachines.jar
- R
- May 15, 2026
- 19.56 MB
- 262
- Early Access
File Name
MagicAndMachines.jar
Supported Versions
- Early Access
Magic:
I've gotten negative feedback on having to craft each glyph, so I've made it so you unlock all glyphs automatically and to compensate instead of getting a mana/mana regen bonus per unlocked glyph I just buffed the magic armor to give more mana/mana regeneration.
Added a new 'Interfere' glyph that can kill a spell but has a high base cost.
Some new set options, specifically:
Swapped 'Target Velocity' to 'Target Speed'
Added 'Velocity X', 'Velocity Y', Velocity Z'
Added 'Target Light Level'
Added 'Target Biome'
Added 'Target Block Face'
Added' Target Facing Direction (for blocks)'
Physics:
Previously was doing all physics calculations in house, but that's slow and lame so now we got rapier in here.
The jar includes rapier builds that should work for most computers? if it does not work for you then it will just fallback to the old lamer physics instead of the mod not functioning at all.
Lot of backend physics improvements (eg. planes are easier to make, wheels are able to climb much better, everything has better physics, instead of things having cube hitboxes for collision it now is based on the model of the block instead, a lot of optimizations for super large things like if you wanted to convert a whole tree or mountain top and have a reasonably decent pc you should still get normal tps).
Fixed rope connector and handle placement
Added a new 'Change' option to the typewriter to allow for analog control of the output.
Made it so ice blocks have 0.05x friction for the physics stuff
Made it so ropes can have tension (allowing for things like slingshots)
A few more new settings to the rope winch
Added springs