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Magic and Machines

Adds Magic, Adds Machines. Inspired by Create, AE2, Redstone and Ars Nouveau

File Details

MagicAndMachines.jar

  • R
  • Apr 28, 2026
  • 15.26 MB
  • 493
  • Early Access

File Name

MagicAndMachines.jar

Supported Versions

  • Early Access

Suffix Spell Rework: can now cast another spell after a spell using suffixes. Suffix modifiers now have more specifics.

You can now use the visual main modifier to make intangible blocks opaque (in 10% intervals from 0% to 100%)

You can now use the visual main modifier to make 'Conjure Mageblock' look like a specific block instead of just the generic chosen block.

Expanded Projectile Visuals to be more customizable (eg. made some things that were not color customizable color customizeable, added more options, added an optional trail effect, added a new 'item' option that let's you do things like make your projectile an item so you can pretend to be shooting swords or whatever)

Added more impact visual (visual main token) options

Made it so 'Open Grimoire' right hand casting animation option can be used with left hand chains, also added a bit more left hand options and like 1-2 more options for both hands.

Added quick spell option to the grimoire, you can toggle it by pressing R then cycle using Q and E.

Revamped the spellbook UI

Added a WIP chisel, right now this is not craftable, it lets you remove parts of cubes from a block, this is very very work in progress (doesn't really work with non cubes and such, doesn't support animations) hence why it's not craftable and not mentioned in the tutorial book at all, but if you'd like to play around with it you can.

Fixed a bug where after using a boost rail you would lose your innate moving on the spline rail.

Some small carry logic improvements for vehicle contraptions.

Added conveyer belts

Added funnels (to be used with conveyer belts)

Added fans (pushes drops and vehicle contraptions)

Added a laser pointer which allows you to effectively transmit a blood signal without placed blood (you can make it inviisble by setting the color to black), added a laser sensor that is the counterpart to this.

Added a docking connector for vehicle contraptions

Added a Physics Bearing which lets you rotate stuff on a contraption

Started working on a wheel rework (instead of just placing wheels and providing them with rotation there is now wheel mounts which you provide with rotation, these are essentially just physics bearings but just for wheels and with a 0.5 lower height for the wheel instead of being center to center).

 

There were a lot of physics (vehicle contraption) related changes this update and sadly the physics part of this was extremely rushed to meet the contest deadline. I do plan on flushing out the physics a lot more but just know if you run into bugs with the physics related stuff it's not super unexpected, you can feel free to still leave a comment but the likelihood is the physics system will need quite the rehaul and these smaller bugs will not be patched individually, if you run into a bug with anything else in the mod that is not vehicle contraption related then it is unexpected and it would be greatly appreciated if you would report it in the comments and I'll try to get to it as soon as I can.