File Details
MagicAndMachines.jar
- R
- Feb 16, 2026
- 11.18 MB
- 385
- Early Access
File Name
MagicAndMachines.jar
Supported Versions
- Early Access
RPM Visual Optimizations (player needs to be within 8 chunks and looking at a thing for it to rotate visually, this does not affect actual rotation, so like even if a crushing wheel isn't visually spinning it'll still crush stuff). There is a little immersion breaking if you try to enter third person cam or if you try to look at shadows, if this is complained about then I can tweak this a bit, but this was mainly done because of aggregious load times when you left something rotating while logging off.
Fixed the spellbinding table icon using the arcanist workbench icon
Fixed all blocks resolving as generic names in the Copper Wire and Chalk Menus (everything was using the fallback of 'Capacitor' and 'Energy Storage' and such, now it's much more likely to have the correct name of the item, such as 'Electric Furnace')
Fixed Gantry being slow to reverse in certain situations (it was accumulating positives beyond it's limit, which was already solved for pistons and pulleys just forgot to be done for the gantry)
Made 'Target' glyph both a prefix and main modifier instead of just prefix modifier, allowing you to still resolve a specific part of a spell with a target instead of a portion of a spell (eg. before if you did Raycast AoE Cube Target: Only Entities Fire then you'd have to actually hit an entity with your raycast for it to resolve at all, but now you can do AoE Cube Fire Target: Only Entities which will make it so your Raycast can still resolve on blocks but the Fire part of the spell will only resolve on entities).
Removed Place Block from the /spellsettings menu and instead moved it directly into the spell creation area (similar to how Target works), additionally made it so you can use Hotbar Slots instead of exclusively a specific item.
Made the 'Knockback' glyph work on blocks (exactly how the Pull glyph worked on blocks before), this will do damage when it hits an enemy, meaning it can be used for combat.
Fixed Superglue visuals just not displaying at times.
Fixed some rotational machines (crushing wheel, mechanical press, placer, breaker) not providing a proper inventory for the Item Transmitter and Item Receiver to use, allowing for automation of things like Ore Dust and Pressed Ore.
Changed some quality of life things around with auto craft, now when you click begin auto craft it'll do the entire craft (including the final item that you started the craft on) instead of just creating the materials, additionally when there's an active auto craft ongoing an auto craft tab will become visible where you can see active auto crafts and their ongoing/queued crafts and cancel them.

