Machinaria-0.4.0.jar
What's new
[0.4.0] - 7/22/2026
Added
- Robot townsfolk (optional Aetherhaven) — Reginald Volt and Copper Pin join the townsfolk pool when Machinaria and Aetherhaven are both installed. They use the robot body with player cosmetic attachments.
- CozyTales Fishing (optional, assets-only) — Oil is fishable when CozyTales Fishing is present; Clockfin can be caught in oil pools (journal entry). No hard dependency on CozyTales;
Server/CozyTalesFishing/*JSON is inert without that mod. - Clockfin wildlife — Passive swimmers spawn in Oil (same world spawn pattern as vanilla fish in water). Killing them drops scrap metal (sometimes iron ore). Processing the caught fish item at a Fish Processor (CozyTales) yields scrap and iron ore.
Changed
- Robot appearance — Rivet and the robot body mesh no longer bake in the antenna. Antennas use a model attachment instead. The rusty robot block model matches (no antenna on the placed block).
Fixed
- Rivet's house quest — quest objectives now use Aetherhaven progression kinds (
plot_token_received,construction_built,dialogue_turn_in) so dialogue turn-in completes the quest after Rivet is assigned to a house - Rivet's shop quest — same progression-kind fix for blueprint learn, build, and dialogue turn-in
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

