LostWeaponsTK.0.9.1
What's new
Patch Notes
-
Changed the default keybinds for weapon abilities:
-
E → F
-
R → H
-
-
In the future, I plan to make H the only ability key for all weapons, replacing the missing abilities with new runes.
-
Updated some mobs to follow the standards introduced in Update 7.
-
Reverted the mod to a .zip format and completely removed the ultimate bar.
Future Plans
Lost Weapons was my first mod, so it served as my testing ground. Since I started working on it, I've learned how to do many things better, and now I want to use that experience to improve the mod.
-
Weapon Reworks: Make weapons simpler and more intuitive, reducing the number of "secret" or difficult-to-discover moves. Weapons may still have one or two hidden mechanics, though. With the new interactions introduced in Update 7, I can make combat more interesting. I'll also focus more on adding new content whenever possible.
-
Mob Spawn Limits: Limit the spawn rates of mobs added by the mod.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include