LogicVisuals Dungeon Scripter Engine

Build your dungeon,Configure script within a UI, NO CODE Knowledge needed, Possibillity to use crystal native to tp in, or use the shell dungeon system. ((WoW instance type))

File Details

LogicVisuals Dungeon Scripter Engine

  • R
  • Apr 6, 2026
  • 6.26 MB
  • 4
  • Early Access

File Name

LoiteLogicVisuals 1.1.zip

Supported Versions

  • Early Access

New Features

Universal block compatibility — any native block with F interaction is now scriptable without a _Logic suffix. TakePos System — three new blocks capture world coordinates in real time and display them in the config menu clipboard. 3 columns × 9 positions per type. Mega Ensemble (spawnGroups) — chained onSpawn triggers form a unified kill group. onKill fires only when every mob from every spawned group is dead. onSpawn trigger — fires after any successful spawnNPC action. playSound action — plays a named sound asset at configured coordinates. placeBlock action — places a named block at configured positions. onSendMessage, onPlaySound, onPlaceBlock triggers — chain any action into any subsequent trigger. TakePos Clipboard in the config menu — right panel with 3 columns of 9 positions per type. Clear button resets all three types. Config menu widened to 1500px.

Behavior Changes

onPlace renamed to onPush. Replace in your JSON or reset and reconfigure affected rows. Edit mode guard — scripts no longer fire inside instance-edit- worlds. Config block adjacency detection now includes native blocks.

Bug Fixes

Trigger and action labels now reset visually after Add Row. Remove Last Row now properly clears current row fields and resets visual labels. Reset Config now updates trigger and action labels visually. Constructor no longer pre-loads positions from Row 1. fireOnSpawn now fires once per spawn group instead of once per mob. removeLastRow no longer causes JSON corruption on confirmed rows.