LogicVisuals Dungeon Scripter Engine

Build your dungeon,Configure script within a UI, NO CODE Knowledge needed, Possibillity to use crystal native to tp in, or use the shell dungeon system. ((WoW instance type))

File Details

LogicVisuals 1.0 Final.zip

  • R
  • Mar 24, 2026
  • 4.83 MB
  • 17
  • Early Access

File Name

LogicVisuals 1.0 Final.zip

Supported Versions

  • Early Access
  • Row system — unlimited chained trigger → action sequences per logic block
  • KillAll automatic — all mobs in a row must die before the next row fires
  • onBreak trigger — fires after a breakBlock action completes
  • onPlace trigger — fires when Pushable_Logic is placed on Receptacle_Logic
  • sendMessage action — sends a custom message to all players in the instance
  • Receptacle_Logic — 4 matching variants, each only activates its matching Pushable variant
  • Push Block gravity simulation — blocks cannot be pushed off ledges
  • Push Block variant preservation — colored variants keep their texture after being pushed
  • Portal_Dungeon_Logic — creates isolated per-player instances
  • Exit_Dungeon block — clean instance exit
  • Edit_Portal_Logic block — enter edit mode in-game
  • Instance creation menu — create instances directly from the config block
  • Instance protection — block placement and breaking disabled in player instances
  • /llvedit — load any instance in edit mode
  • /llvcopy — copy any instance template to a new name
  • Reset Config button — wipe and reconfigure any logic block in seconds

Bug Fixes

  • Fixed infinite mob spawn loop when same NPC role used across multiple rows
  • Fixed NPC role not persisting between rows
  • Fixed null Transform causing player file corruption on instance entry
  • Fixed instance files not cleaning up on server restart
  • Fixed asset pack version warning on server startup
  • Fixed Push Block variant resetting to base variant after being pushed
  • Fixed Receptacle not rearming after Reset Config